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Returning to the didactical roots: innovation in eLearning?

Challenge to Learn

Earlier this month I presented at DevLearn on connecting learning to the business and this week I did a webinar and a seminar on adaptive learning. As said you start out with your learning objectives. Creating sound and useful objectives is an art in its own right. Old school didactics.

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Make e-Learning work: Outcome learning (2)

Challenge to Learn

I will be presenting on this topic at the DevLearn conference in Las Vegas. Before looking at outcome learning from the perspective of the manager, the developer and the employee in the next posts, I need to clarify some of the elements I use in this approach. Meaningful learning objectives.

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Make e-Learning work: Outcome learning (3). The managers perspective

Challenge to Learn

You need to set clear measurable goals for the learning outcome for the coming period. On a corporate level these goals will translate in improved scores on specific learning objectives (the learning outcome). Besides this corporate plan you will need budget for individual learning opportunities.

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Make e-Learning work: Outcome learning (4): the developers perspective

Challenge to Learn

When creating e-Learning you need to apply basic didactical rules and you never should compromise on them: There are just four of them: The basis of every learning opportunity are learning objectives. You need to asses before and afterwards what the scores on these objectives are. Conditions.

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6 Tips for Transitioning Teachers: A TLDC Event Recap

Scissortail's Learning Nest

In her session, Heidi Kirby discussed writing learning objectives using the three domains of Bloom’s taxonomy as well as Robert Mager’s ABCD method. If you want to focus on technology in your L&D career, be sure to watch the recording of Sara Stevick’s session, Learning Technologies Beyond the LMS.

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Benchmarking Online Learning

Jay Cross

41% find current online learning not relevant to their need. 26% find learning content uninspiring. 22% learning objectives are not clear. 51% like to learn just for personal development. 10% want to compete against colleagues for a high score. Learn from common mistakes rather than making them.

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When Learning Games Go Small: The Four Principles of Design

Knowledge Guru

Does your game: Have a clear learning goal and measurable learning objectives focused on a specific learner? Make the scoring relevant, motivating, and understandable? Karl Kapp – Play to Learn: Everything You Need to Know About Designing Effective Learning Games, published by ATD Press 2017.

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