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ET and E-Learning

eLearning 24-7

Emerging technology that has I believe the potential to do wonders in the e-learning space. Examples include the ability to create music, play the piano, games, paint and much more. Make phone calls (most of them have this capability, but not all – example WhatsApp). E-Learning 24/7.

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Gamification in E-Learning – Are you really learning?

eLearning 24-7

Some people define gamification in the e-learning space as games themselves – sim games for tests, or games for learning. E-Learning 24/7. e-learning e-learning forecasts e-learning vendors gamification learning management system LMS gamfification in e-learning gamification in LMS'

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What I am hearing and seeing in E-Learning

eLearning 24-7

It comes from me talking to vendors, buyers, monitoring the industry all the while taking notes and seeing the trends/patterns appear right before my eyes. What has always amazed me are number of e-learning vendor web sites whose design looks like it came from 1995 when Netscape ruled the land. E-Learning 24/7.

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Now you bought a LMS: Implement, Train and Support

eLearning 24-7

Sure, they can do it, but how effective will they be compared to someone who has previous sales experience, especially in the LMS or e-learning space? While I can see value in it (one company where I ran training and were strong on e-learning – we had this option), I can also see a downside to it. What is it?

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LMS Vendors: U Can Survive – Innovate, Invigorate and Invent

eLearning 24-7

But, the reason I constantly bash this into e-learning vendors heads is this just DON’T GET IT. Yet, a majority of vendors in the e-learning space as a whole, are just not doing it. For example, m-learning with cellphones are used nearly exclusively in Africa, and they have found great success.

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APIs and Mashups r ur new ABCs for E-Learning

eLearning 24-7

Unfortunately, too many vendors in the e-learning space have failed to see the power and potential of this capability, and have decided to ignore them. Facilitation now exists between the pieces of software, similar to interaction between a human and a computer (again, in a basic example). Open Architecture.

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Social Media and Social Learning – Where R We now?

eLearning 24-7

not working for a vendor). Vendors: People who work for a vendor (i.e. a company in the e-learning space). That there are people out there including vendors who are not on the social media scene. Learning Portal 16%. M-Learning Tool – 9%. E-Learning 24/7.