Remove 2000 Remove Brain Remove Information Remove Theory
article thumbnail

Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

This is the subject of one of the chapters in “Emotions, Learning, and the Brain: Exploring the Educational Implications of Affective Neuroscience” by Mary Helen Immordino-Yang, Associate Professor of Education, Psychology and Neuroscience. But in a way, the same can be said of our brains.

article thumbnail

Learning Styles and E-Learning

eLearning 24-7

What I care about is providing insight and information to folks, who might be unaware OR has a general interest in acquiring knowledge. A theory discussion. I read one comment (there could have been more) who mentioned Gardner and his theory. A couple of people said that by doing this, it was a marketing maneuver for clicks.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

So many learning style tests, so little time.

Joitske Hulsebosch eLearning

It's commonly believed that most people favor some particular method of interacting with, taking in, and processing stimuli or information. But other psychologists and neuroscientists have questioned the scientific basis for some learning style theories (nb: learning may be broader than just processing stimuli or information).

article thumbnail

Teaching methods

Ed App

Already in the Mesopotamian era, around 2000 BC, the Sumerians of the Middle East created schools to pass on the knowledge of the first alphabet from generation to generation. Rather than a teacher or a guide, they need a comprehensive system organizing the information they are looking for. Gamification theory is one of them.

Methods 59
article thumbnail

Elearning Statistics 2020

Ed App

In case you’re unfamiliar, microlearning is the breaking down of information into small, bite-sized chunks so learners can easily absorb the information. This is backed by cognitive results and our brains’ capability to focus. For context, experts found that in the year 2000, the human attention span was 12 seconds.

article thumbnail

10 HVAC Training Apps

Ed App

For example, EdApp’s Brain Boost is a handy tool that uses spaced repetition, which is one of the best ways to improve retention rate. Brain Boost. Emerson’s HVACR Check & Charge is a mobile app designed to provide HVAC technicians with the information they need right at their fingertips. Practical Assessments. Cost: Free.

article thumbnail

Michio Kaku #devlearn opening keynote

Learning Visions

link] (co-founder of string theory, a physicist) Today – a guided tour on the future of the elearning process. Education hasn’t changed much in 2000 years. In the future – information will appear in all shapes and sizes. 30 years in the future – we will have direct brain interface. Virtual reality is for children.

DevLearn 169