Remove 2000 Remove Course Remove Effectiveness Remove Learning Space
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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

2] When combined with Spaced Retrieval the effect is multiplied. Spaced Retrieval involves providing students with quiz or course content spaced over time and it, too, is among the most robust findings in educational psychology research. [4] Retrieval practice (testing) effect. L., & Butler, A.C.

Research 223
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The LMS – Let’s Set The Record Straight

eLearning 24-7

If I want to offer my learners to pick the content they are interested in, I can, without assigned learning. My LMS did, back in 2000. 100% of online courses were doable and available. And FWIW, the majority of people in white-collar/office professions, access their learning system, outside of the workplace.

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Did you know?

eLearning 24-7

Well, just now you learned of these amazing tidbits. As there are a lot of interesting tidbits across the board, so are there within the e-learning space, specifically around learning systems. PXPs will not be, from an LXP standpoint, a mass amount of 3rd party content, that is part of the spin.

Metrics 64
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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

.” If I was a vendor, like Workato, that connects APIs, and right now has a growing customer base with learning system vendors, I’d be paying attention to GAI offerings that just by developing code, could do the same thing (at a cheaper price point, let alone free). Centra, was available in the EdTech space in the late 90’s.

Digital 84
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The survival of higher education (1): Changing roles

Learning with e's

A few years ago I wrote a reflective essay to address that very question, based on two invited keynote speeches I gave in Norway and the Czech Republic, in May 2000. Such change and disruption has been in the background of my thinking about learning technology for the past decade.

Roles 88
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Keynote Resources from #LUC2017

Kapp Notes

In a learning module, the outcome is more certain. I’ll tab through these screens, encounter a multiple-choice question, get 85 percent correct on the quiz, and pass the course. Instead, add an element of chance into the learning process. Learners will explore and examine causes and effects if they know it’s OK to fail.

Resources 114
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Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). You also have probably read (not sure if you received any points) that gamification is the next big thing in e-learning. . Some people define gamification in the e-learning space as games themselves – sim games for tests, or games for learning.