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4 Benefits of AI for Learners… and Teachers

KnowledgeOne

Numerous empirical studies have demonstrated the link between better performance and a more challenging task – within the competence limits of the individual performing it – (Locke and Latham, 2002; Latham, 2007; Latham and Locke, 2007). Optimize memory consolidation. Stimulate memory retrieval.

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12 Helpful Resources for Instructional Design

CourseArc

With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. Mayer is a practical resource offering best practices, examples, exercises, and more. E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (by Ruth Colvin Clark and Richard E.

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Top 10 E-Learning Platforms for Effective Development

Hurix Digital

Adobe Captivate Adobe Captivate was first introduced in 2002 and has since become a popular tool for e-learning professionals and instructional designers. It was first introduced in 2002 and has since become one of the world’s most widely used e-learning development platforms, with 352,095,257 users and 43,412,728 courses.

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At the very heart of the feeling of personal effectiveness

KnowledgeOne

According to the self-efficacy theory of the eminent Canadian psychologist Albert Bandura, pioneer of the social-cognitivist movement, if you have little confidence in your abilities, your chances of achieving your goals are slim. The basis of social-cognitive theory.

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What is the Illusion of Explanatory Depth—and What Does It Mean for Your Learning?

Maestro

Here’s a simple exercise that demonstrates how the IOED works. This simple exercise is just one example of the illusion of explanatory depth at work. The illusion of explanatory depth came out of a study by Leonid Rozenbilt and Frank Keil, The Misunderstood Limits of Folk Science: an illusion of explanatory depth (2002).

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Gamification Use Case: How To Offset Employee Disengagement With A Gamified Learning Portal Approach

Adobe Captivate

We had been using a face-to-face training delivery for our Induction and Onboarding program since our inception in 2002. In the early years, when the team was small, this approach worked well and enabled us to complete the exercise in time. Social learning. Gamified assessments. Leaderboards and stats on performance.

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Gamification Use Case: How To Offset Employee Disengagement With A Gamified Learning Portal Approach

EI Design

At EI Design , we had been using a face-to-face training delivery for our Induction and Onboarding program since our inception in 2002. In the early years, when the team was small, this approach worked well and enabled us to complete the exercise in time. Social learning. Gamified assessments.