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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. Ive been looking for some ammo t. Jim: Glad you found the post helpful, Jeff! Properly d.

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12 elearning agencies that use Elucidat

Elucidat

Are you looking for an elearning agency to help with your next project? There is a wide array of organizations out there that offer elearning solutions. Choosing an elearning agency . Elearning agencies can inject fresh ideas and creativity into your projects. Acteon has over 30 years of experience in producing elearning.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Posing for a picture with former student Xiaomei (Ivy) Sun who is creating a lot of elearning in China. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! The next blog posts will probably be devoted to virtual and augmented reality resources. (If A new culture of learning: Cultivating the imagination for a world of constant change.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.