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Insights in a Nutshell: Converting Instructor Led Training into Engaging Online Learning Experiences

Infopro Learning

It is not uncommon for teams that work together to be distributed all over the world. The number of remote workers has increased by 140% since 2005 (1). These materials can be converted into virtual instructor led training, video lessons or into a mix of content using a blended learning strategy. Solution Highlights.

Convert 275
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Another 3D Virtual World Shutting Down

Kapp Notes

There avatars wave good bye as the virtual world closes on March 9, 2010. Another consumer-based 3D virtual worlds is closing down in a few days. The well-known virtual world called There is closing on March 9, 2010. There.com was then spun off to Makena Technologies in 2005.

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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005.

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How to Lead in a Virtual World

CLO Magazine

The number of employees working virtually grew by 61 percent from 2005 to 2009, and this percentage is estimated to grow to 69 percent by 2016 — meaning an estimated 4.9 million people will be working virtually. The following is a list of things to consider when working or leading virtually.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. & Kim, Y.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. The impressive potential of VR goes far beyond entertainment. VR: the ultimate immersive technology. ” The first is immersion and the second is presence.