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A Look Back at E-Learning in 2012

eLearning 24-7

Authoring Tools – With only a small sample of vendors that are SaaS based, pickings are slim. The number of vendors who went mobile with tablets at the start of the year was extremely small compared to where it stands at the end of 2012. Cognetys offers it too but it is via their authoring tool partner, dominKnow Claro.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

As 2012 draws to a close, its time to evaluate how in focus my lens on the future of enterprise mobile learning proved to be this past year and how many of my year ago predictions hit their targets. There will be more types of devices and ways to connect with our mobile learning world in 2012. On Target But.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality.

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Virtual reality for pain management

KnowledgeOne

It has its place as a simulation training tool and as a safe and effective therapeutic device to treat or complement the treatment of various types of health problems, including pain management. In an article in the official publication of Family Physicians of Canada, authors Karen Arane, MSc, Amir Behboudi, MD CCFP(EM), and Ran D.

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How AR/VR is About to Change the Face of eLearning

OpenSesame

The app used augmented reality (AR) to help users seek out, fight, and catch virtual Pokemon creatures in their nearby environments. In 2012 the spend on VR programs in eLearning was about $2.3 Previously, we lacked the right tools, technology, and processes to incorporate AR/VR into eLearning. million in 2017.

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How AR/VR is about to change the face of elearning

OpenSesame

The app used augmented reality (AR) to help users seek out, fight, and catch virtual Pokemon creatures in their nearby environments. In 2012 the spend on VR programs in eLearning was about $2.3 Previously, we lacked the right tools, technology, and processes to incorporate AR/VR into eLearning. million in 2017.

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The Remarkable Journey of Deep Learning

KnowledgeOne

Google improves its speech recognition tools by using artificial neural networks. The AlphaGo program from Google DeepMind beats one of the best Go players in the world, the South Korean Lee Sedol. Also in 2016, the influential book Deep Learning, co-authored by Yoshua Bengio, is published. Author: Catherine Meilleur.

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