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Vision 2016 - An Interview with Todd Kasenberg

Raptivity

Today's interview in the Vision 2016 series is with Todd Kasenberg, Principal, Guiding Star Communications and Consulting. With career stints in both the for-profit and not-for-profit sectors, Todd brings years of experience and expertise in group processes, adult learning, online learning and marketing communications.

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Vision 2016: An Interview Series with the Interactive Learning Thought Leaders

Raptivity

We decided to do this in a way that could be useful and interesting our readers as well as the entire eLearning fraternity. Our plan is to interview Raptivity’s Interactive Learning Thought Leaders on their vision for 2016, in context of the eLearning industry. More about Caryl here: [link]. How would it impact?

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Why Does Micro-Learning Mean Better Learning? - Tip #129

Vignettes Learning

Micro-learning! While micro-learning may not be a “one size fits all” solution, studies show (e.g. Thanks to ubiquitous mobile devices, learning can take place anytime, anywhere and at any pace. It’s a micro-learning platform targeted at sales representatives. But micro-learning can bridge this gap.

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Adult Learning: Thoughts of Lou Russell

Web Courseworks

I originally approached Lou Russell’s June 2016 LearningFlash as a review of the 2016 ATD Conference hosted in Denver. However, I soon realized that the newsletter was a general overview of all things important about adult learning. The most overrated learning modalities are online games and face-to-face learning.

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7 Revenue-Generating Business Models in the Knowledge Economy

learnWorlds

This year’s Worlds of Learning Summit started with a powerful talk by Panos Siozos , co-founder & CEO of LearnWorlds. In his talk, Panos discussed the knowledge economy and the prevailing business models – or else, all the different ways creators, trainers, and consultants monetize their knowledge. Table of contents. Panos Siozos.

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Disruptive change and the growing need for e-learning innovation

ENROLO

Clearly, with such frequent job changes and rapid skill obsolescence, there’s a significant demand placed on continuous learning and skills development. Thus, in many ways, individual and organizational performance now critically depends on the capability of e-learning providers to meet these demands.

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Apply Design Thinking to Story-based eLearning - Tip #180

Vignettes Learning

It entails setting aside assumptions and could involve consulting with experts, observing and engaging with people, and/or immersing in their physical environment. Design Thinking in Storytelling With a few tweaks, elearning designers can use Design Thinking in creating story-based lessons. 21, 2016 GE Reports. YouTube, Oct.