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Play and the Adult Learner: Test Your Knowledge!

KnowledgeOne

In online learning, gamification is training built entirely like a game. Gamification makes a course more fun and, therefore, less dry and uses the benefits of games for learning. Which of the following statements was found in a recent study on the relevance of games as a learning strategy in higher education?

Knowledge 105
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5 Tips For Integrating Play Into Higher Education

KnowledgeOne

Putting attitude first. It is important to remember that play transcends tools and technique and is embodied first and foremost in the attitude and approach of the teacher. Without a consistent attitude on the part of the teacher, a game alone will not sustain the spirit of fun in a class. Humour and Learning in 3 Questions.

Integrate 115
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The power of virtual skills to future-proof your people and organization

CLO Magazine

My own research about people’s experiences of hybrid and live online learning shows that fewer than 10 percent of learners feel the sessions they have attended exceeded their expectations, which isn’t the reputation needed of learning and development or HR teams in this modern, digital age of work, learning and performance.

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Adult learning shminciples

E-Learning Provocateur

Malcolm Knowles is widely regarded as the father of adult learning. Since the 1960s, he articulated a distinction between pedagogy (the teaching of children) and andragogy (the teaching of adults). As an education professional, you’re probably cringing at these attitudes. Their attitude depends on their circumstances.

Pedagogy 182
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Gamification in 3 questions

KnowledgeOne

While playing is essential for the proper development of children, we now know that it also has educational virtues for adults, enabling them to develop their own values and attitudes : openness to new experiences, curiosity, risk-taking and the ability to learn from their failures. 5 musts for motivation in online learning.

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How to Choose the Right Gamified Learning Platform for Your Classroom?

Hurix Digital

Consider these key features: Adaptive learning paths based on individual performance Improved academic performance and knowledge retention Increased student motivation, resulting in a more positive attitude 3. Personalized Learning Experiences Do you want to give your students a less generic education experience?

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Is Having Fun in Higher Education the Way Forward?

KnowledgeOne

In an interview conducted by the TALON online teaching and learning network, Lisa Forbes and David Thomas discuss game pedagogy in higher education and online learning. removes barriers to learning. triggers an open and engaged learning attitude to enhance learning. Study: Forbes Lisa K.