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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Among the most intriguing implementations of the metaverse is corporate training.

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Key Measures You Must Adopt for a Sustainable Training Delivery

Infopro Learning

From instructor-led training programs to eLearning sessions and virtual technologies such as augmented reality, various training delivery methods cater to tailored learning needs, job roles, and interests. Sustainability is an effective business strategy that optimizes different opportunities and mitigates risks.

Adoption 396
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What’s the Reality of Virtual and Augmented Reality?

Litmos

The tech is so varied and new that only the key tech players building these solutions know what’s going on. Let’s take the easy way out and focus on the two most talked about tech’s in this space: virtual and augmented reality. Augmented Reality in the Enterprise. Why do we concern ourselves with it?

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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

However, to create an effective L&D program, it is essential to identify the right employee performance metrics that require attention. Increasing the relevance of training programs: Traditional training methods may not be as effective as they used to be. Today, employees want more relevant, engaging, and personalized training.

Metrics 170
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Augmented reality in e-learning – just virtual reality?

Saffron Interactive

The manner of the defeat is not relevant to augmented reality technology in any sense, but I’d like to think that it provides anecdotal evidence that I’d been planning this blog well before this article appeared on the BBC website. Augmented reality for mobile devices isn’t anything new. Remember MiniDisc players?

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7 Key Benefits of Game-Based Education in a Digital World

Hurix Digital

Players are always required to give their inputs during games. So effectively, students are the co-pilots of the learning process. The use of artificial intelligence and augmented reality simplifies the most complicated of concepts and helps students understand the dynamics much better. Game: OurCity.

Games 52
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BOGEYMEN OF INSTRUCTIONAL DESIGN

Learnnovators

You know the designer who jumps into the conversation with a suggestion for animation in 3D - no, augmented reality – no, virtual reality! - The WDT just never thinks critically to suggest discarding anything from the curriculum. The Dilettante. for soft skills or orientation? Reversi Champion. The Spielberg Special.