Remove Augmented Reality Remove Games Remove Music Remove Voice
article thumbnail

eLearning Cyclops: Wicked, Cool Example of Augmented Reality

eLearning Cyclops

Wicked, Cool Example of Augmented Reality. While attending the Enterprise Learning Conference & Expo today, I saw an example of the use of augmented reality as created by BMW. Check out this very cool blog post from MinuteBio about how BMW is using augmented reality. [.] Music for Games and e-Learning.

article thumbnail

What are the 4 C’s of Game-Based Learning?

Hurix Digital

Game-based learning is a teaching strategy that invokes games to achieve specific learning outcomes. As such, game-based learning is a supplemental tool that K12 educators use in classrooms across the globe. Indeed, educational video games are designed to support, rather than replace traditional teaching methods.

Games 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How AI is Taking App User Engagement and Retention to the Next Level in 2024!

Hurix Digital

AI is the game-changer that can help app developers create more engaging, personalized, and immersive experiences for their users, and increase their retention and loyalty. Sentiment analysis: These are AI algorithms that analyze the emotions, opinions, and attitudes of app users based on their text, voice, or facial expressions.

Voice 52
article thumbnail

Creating Richer eLearning Experiences through Video-Based Learning

Kitaboo

He said, “If kids can be super engaged in video games, there’s a way for them to be super engaged in education as well.” Videos are the richest form of readily available media, including text, animations, voice-overs, music, camera footage, photographs, etc., Use visuals, music, animations, etc.,

article thumbnail

5 Ways to Use Artificial Intelligence In Mobile Apps

Hurix Digital

Similarly, streaming apps utilize AI in app development to analyze listening or viewing habits and recommend music, videos, or playlists that align with the user’s preferences. This technology finds applications in gaming, virtual reality, and user interface design.

Mobile 40
article thumbnail

eLearning Cyclops: Future location of Cyclops eLearning

eLearning Cyclops

Wicked, Cool Example of Augmented Reality. Music for Games and e-Learning. Voice Over in e-Learning, Sometimes. Deconstructing My #DemoFest Course – Part 2 #DevLe. Deconstructing My #DemoFest Course - Part 1. ► October. (1). Heading to #DevLearn. ► September. (1). ► August. (3).

eLearning 100
article thumbnail

Artificial Intelligence: Test Your Knowledge!

KnowledgeOne

D) It has made its foray into the art world, notably by producing visual art and music. The resulting technologies include voice recognition, facial recognition, automated language processing and computer vision. A) In the game of Chess. C) In the game of Go. CORRECT ANSWER. AI, make me laugh! B) In Jeopardy.