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The Future of Reading: Augmented Reality Books

Kitaboo

In the last decade, technologies like virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) have redefined the education system. Augmented reality books have facilitated active participation in learners as opposed to the conventional teaching-listening method. Table of Contents I.

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Augmented Reality in Training – Should Organizations Adopt it?

Kitaboo

Augmented Reality has gained popularity post the introduction of the Pokémon Go game but the technology was introduced much before. Organizations are starting to realize the potential of Augmented Reality technology when integrated with other information. What is Augmented Reality? billion U.S.

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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? To give you an example of interactive learning with augmented reality, picture a textbook.

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Why Gamification Is the Future of Customer Engagement in Retail?

Hurix Digital

The retail industry is intrigued by the e-commerce trend of gamification. As a result of its exponential growth in popularity, gamification in retail has become a crucial marketing tool for businesses looking to increase customer loyalty and revenue. Table of Contents: What is Gamification in Retail? to reach USD 37.00

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Interactive and Immersive: Gamification in our Custom eLearning Solutions

Brilliant Teams

Interactive and Immersive: Gamification in our Custom eLearning Solutions In the digital age, education and training have evolved significantly, with eLearning becoming an indispensable tool for imparting knowledge and skills. This is where gamification steps in as a transformative approach to custom eLearning solutions.

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AI in Education: Reimagining the Role of Teachers

Integranxt

Of equal significance is also about teachers – exploring their evolving roles, how pedagogy will change, and how teachers will adapt in the classroom. Shifting Roles of Teachers in the Age of AI Technology adoption in the education domain has been a very slow and difficult process.

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Looking at the Role of AR & VR in the Publishing Industry

Hurix Digital

Two cutting-edge technologies revolutionizing publishing are augmented reality (AR) and virtual reality (VR). This blog outlines the function of augmented reality (AR) and virtual reality (VR) in the publishing sector, as well as their advantages and possibilities for improving reader engagement and digital storytelling.