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Applying Bloom’s Taxonomy to E-Learning Development

Capytech

Applying Bloom’s Taxonomy to E-Learning Development. Bloom’s Taxonomy is a commonly referred to educational concept, but how does it apply to e-learning, particularly in a corporate training environment? In brief, Bloom’s Taxonomy defines the different levels of cognition. Brief Overview of Bloom’s Taxonomy.

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Creating Engaging eLearning Gamification Experiences for Higher Impact

Tesseract Learning

Among the custom digital learning solutions, I find gamification to be one of the most effective in creating the right impact on the learners. Gamification in eLearning helps in better retention of knowledge and concepts. In this blog, I will discuss some approaches to make gamification in eLearning work well.

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Misconceptions?

Clark Quinn

They may miss opportunities to leverage the benefits, or perhaps more worrying, they’ll spend on an incompletely-understood premise. Concepts like immersive learning, workflow learning, and Learning Experience Platforms (LXPs) are some that are touted without clarity.

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Content, Skill and Scale: ID Best Practices?

Infopro Learning

Comprehending the Fundamentals of Instructional Design Instructional design embodies the concept beyond the mere transmission of information to end users; rather, it entails a thoughtful approach to harnessing that information for optimal benefit. 6 Instructional Design Best Practices 1. Simplification is key.

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Misconceptions?

Upside Learning

They may miss opportunities to leverage the benefits, or perhaps more worrying, they’ll spend on an incompletely-understood premise.

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CSU Resources

Kapp Notes

If you are not sure where to start, check out “The Gamification of Learning.” ” It will help you think through the gamification process and to create meaningful gamified instruction. Gamification of Learning by Karl Kapp. It’s called Gamification via Segmented Polls. Here is a sneak peak.

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Training vs. Learning: How Are They Different?

eLearningMind

Bloom’s taxonomy divides the learning process into six levels of cognitive processes that the student goes through when learning. This taxonomy is useful in the workplace as it guides educators to develop training programs that are easy to learn from and therefore achieve better outcomes. Cognitively speaking, what is learning?