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Storyline Accessibility and Mayer’s Principles

Scissortail's Learning Nest

It’s not as if designers and developers are heartless beasts who think that people with disabilities deserve to be left out. Most often, it’s that we’re not sure how to develop accessible eLearning without compromising effective instructional design. Or we think it will be too much trouble or cost too much. Dyscalculia.)

Slides 112
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Adobe Captivate Prime: The Fluidic Player

The Logical Blog by IconLogic

The Fluidic Player is the universal content playback experience for Captivate Prime and allows for a simple, unified playback experience, regardless of the type of content being played.     There are also buttons on the Player for a TOC, Closed Captions, and Full Screen.  by Sean Mullen. Thank you HTML5!

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Growth Mindset, AI, and More: ID Links 3/14/23

Experiencing eLearning

This post includes links on growth mindset, an AI tool for instructional design, branching scenarios, accessibility, and a magazine issue with elearning articles by multiple prominent authors. Daniel Willingham AI tool for instructional design ID-Assist A Google Doc add-on for using AI and NLP to help with instructional design tasks.

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Podcast Interviews on Scenarios, ID Careers, and More

Experiencing eLearning

I have also recorded several conversations about instructional design careers, freelancing, and other topics. In this interview, I discussed when to use scenarios, tips for working with SMEs and stakeholders, planning and designing branching scenarios, and tools and resources. Instructional design careers, freelancing, consulting.

Podcasts 415
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Instructional Design vs. Learning Game Design: What’s the Difference?

Knowledge Guru

As the instructional designer, she expects you to create the learning game. You’re already on staff and it’s your job to create training content… so it seems natural that you would have the skills to design a serious game or gamification system as well. Few instructional designers have real game design experience or skills.

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Scenario design: The process

Making Change

Let’s start with the big picture: The design process. Decide what is the minimum information the player must have to make the decision in your prototype. My usual recommendation: Put it in a real-world job aid, if that’s appropriate, and have people refer to the job aid when they’re considering the question.

Design 191
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Go Beyond Boring: Creating Scenario-based Learning That Engages Participants (Podcast)

Experiencing eLearning

Since the TLDC community has several D&D players, this version of the presentation has some references and examples related to D&D. He’s got a great vision for exactly how everything should go, and he’s confident the players are going to have a lot of fun following this journey he has precisely mapped out for them.

Podcasts 298