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Kirkpatrick Revisited | Social Learning Blog

Dashe & Thomson

We need to let the stakeholders define their expectations for the program. with a post-test to measure learning for the entire program. Case studies, exercises, and simulations can be part of a continuum linking Levels 1, 2, and 3. Kirkpatrick is now saying that we need to start with Level 4. Level 3: Behavior.

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Learning Activities that Matter

Learning Rebels

We want people to remain engaged in the program. Facilitator drives the length (and timing) of the exercise. Facilitator controls the timing of the exercise. This exercise gets the creative storytelling juices flowing. Sure, we want people to stay awake and remain focused. Allow for rebuttal. A Day in 30.

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10 Training Theories

Ed App

Getting a clear grasp of different training theories will allow you to build more meaningful content and more effective training programs for your employees. How to apply this training theory: There are several ways to apply this training theory to your training program. Read on to learn more. Goal-setting theory.

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How to Choose the Right Course-Authoring Tool

TalentLMS

It has your creative juices on a free flow! The user does not need to know the programming details at all. Conclusion “Over-whelming” is the only word that comes to mind when going through an eLearning authoring tool exercise. Challenge yourself into learning new programs and software.

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48 Books Every Aspiring Chief Learning Officer Should Read

TalentLMS

This is the book you’ll want to keep on your desk and refer to when you’ve run out of juice or need a helping hand. Includes best practices for how to use visuals, audio, and text in your content; design examples and exercises; and an evaluation of simulations and games that are relevant to learning goals. Get it here.

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10.2 Strategic Ways to Ensure Learning Begets Performance Improvement

Wonderful Brain

A valuable exercise would seek to align the delta of between A and B as content now expressed by outcomes defined by the business and subsequently the ability of learning organization to tightly couple the content to media, methodology, trends, and technology. If you haven’t seen it please do). Play To The Medium.

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Cammy Beans Learning Visions: Gadgets, Games and Gizmos for Learning

Learning Visions

For this exercise, I was a good doobie, and I read all of Chapter 1, which gives a great background on Boomers, Gamers and the differences between the two. Be sure to read Chapter 2 if youre about to start a new project and need some juice before you start brainstorming. Tom beat me to the punch.

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