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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Here is some content and references from the presentation. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Companies Mentioned.

ASTD 228
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How to market your training program internally

TalentLMS

That evidence won’t sell your training program internally, though. You don’t actually need to promote training, because your program will sell itself, right ? Treat training like a done deal or a tick box exercise that requires little effort, and you’re wasting your time, your employees’ time, your budget, and a big opportunity.

Market 98
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Here are the slides from my short presentation in the Expo. DevLearn presentation on Future of Learning from Karl Kapp. Here are my slides from my presentation. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Understanding Games and Gamification for Serious Learning.

DevLearn 242
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#ASTDNY Presentation Resources

Kapp Notes

Had a great time last night presenting to the New York ASTD chapter, great folks and great dinner afterwards…made it home by mid-night so that was a nice unexpected treat. Here are the slides from the presentation. Here is some content and references from the presentation. Standing with ASTDNY banner. & Bailenson, J.

Resources 165
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 228
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6 Best Ways to Deliver Online Training Program

Hurix Digital

Online training programs provide several significant benefits over conventional classroom-based learning, presenting both learners and training providers with a win-win situation. Online training is a completely different world, and applying the time-tested techniques of offline training might not work here.

Program 52
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

The presentation was a great deal of fun. We played “Fact or Fishy” Here is a copy of my slides from the presentation. Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Here is some content and references from the presentation. Learning 3.0 Enspire Learning.