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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Gamification: Games and game-like elements can make training more engaging and fun. Employees can participate in virtual scenarios and competitions, encouraging them to learn and apply the skills they have acquired. Digital twins make it possible for subject matter experts to be accessible virtually.

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Gamification in eLearning: Touching Base

Raptivity

Games Encourage Both Collaboration and Competitiveness Players help each other improve and yet relish in comparing themselves to each other. Applying in a Learning Environment Gamification doesn’t need to be elaborate to promote engagement. One doesn't have to win to feel validated or to earn respect (but it's nice, yes).

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eLearning Project Management & Subject Matter Experts

Ed App

A few blog entries ago we took upon the topic of Subject Matter Experts and their roles and responsibilities within the company structures. In this article, we’re going to take a closer look at how Subject Matter Experts (SMEs) partake in the management of eLearning projects: what kind of expertise do they bring to the table?

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Taking gamification in training to the next level

Matrix

Gamification – an effective panacea. Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. In a nutshell, gamification refers to the use of game elements in a non-gaming context to drive user engagement, loyalty or motivate the desired action.

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Coding Adventures: Introducing Programming Concepts through Game-Based Learning in K12

Hurix Digital

This is where game-based learning, a powerful approach to K12 education , comes in. This number balloons to a staggering three billion players worldwide. Also Read: Gamification 2.0: This inherent connection makes gamification in education a perfect fit for introducing programming concepts naturally and engagingly for students.

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Gamification Examples: How to bring fun into business eLearning

eFront

Gamification is a merger of technology and psychology that makes learning fun and engaging. However, one cannot successfully apply gamification examples in business eLearning environments without first understanding the intent and purpose behind it. Gamification is, therefore, more than just fun and games.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

We had over 2,000 people register for the webinar to check out the topic and to learn a little more. Here are some videos of the gamification products we discussed. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar.