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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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Why Gamification is a Natural Fit for Sales Training

Litmos

Fortunately there is a way to harness your sales reps competitive majors and get them to take training: gamification. What is gamification? . Gamification is the introduction of game mechanics into non-game situations, like work or training. Gamification isn’t new. Why gamification is a natural fit for sales training.

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Accelerate Your Online Course Success Rate With Gamification

ProProfs

All you need to do is make use of gamification to build and maintain employees’ interest. What is Gamification? Gamification is a process of integrating gaming mechanics into your existing online course to motivate participation, engagement, and loyalty. Yes, gamification impacts behavior. Better Learning Experience.

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7 Common Gamification Mistakes and How to Avoid Them

Litmos

Gamification in training has aged well. In fact, those who incorporate gamification into their e-learning only because they’re excited about points, badges and leaderboards may end up missing the point of gamification: to encourage learning and retention. . Gamification is more than just adding points to an existing course.

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Skills development: it’s time to revamp learning culture

Coorpacademy

Global analyst Gartner found that “learning experience platforms”, which prioritise learners’ experiences and ease of use, will become invaluable as attitudes to learning change. What does that look like in practice? Very much like what employees are already doing in their day-to-day lives. Need to know about Blockchain?

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Gamification: The Right Reasons To Implement It in Your Training

CommLab India

It is not uncommon for a learning initiative such as gamification to be used for the wrong reasons, and subsequently, fail miserably. Here are some wrong reasons to use gamification: “Everyone is doing it.” ” “Gamification is cool.” How can you avoid messing up your gamification initiative?Well,

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Gamification in ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- What are some areas, other than learning, where gamification is practiced? What is the future?