Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education. Gamification. Gamification is the integration of game-like elements into any activity in order to encourage engagement in it.

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Corporate Digital Learning expert Coorpacademy is pleased to announce that it has been recognised as the leading ‘FrontRunner® for Learning Management’ by The Gartner Digital Markets Research Team. The post Learners Vote Coorpacademy as Top Gartner FrontRunner® for Learning Management – Press Release appeared first on Coorpacademy.


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Gamification, Virtual Worlds and The Gartner Hype Cycle

Kapp Notes

For those of you who do not know, the Gartner Hype Cycle is a graphical depiction of technology on a curve showing where technology is in terms of maturity. The first is Gamification, in this version of the cycle, gamificaiton is currently just reaching the “Peak of Inflated Expectations” in this phase everyone thinks this technology is going to solve all of their problems and the concept is unnecessarily hyped.

The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. So how do you make the business cases for the gamification of corporate training? Gamification, Game-Based Learning, and Simulations. Gamification. Making the Business Case for Gamification.

The Role of Gamification in Corporate Learning

Your Training Edge

Gamification has far-flung effects on the corporate learning. In this post, I am going to share the role of gamification in corporate learning. This article will open up the ways to find out about advantages of gamification and ease of ameliorating corporate learning. Gamification is an application of elements and principles primarily used in gaming for the creative, productive and engaging learning experience. Gamification makes wholly amicable learning environment.

Gamification is Increasing Learner Engagement

Your Training Edge

In this article, I am going to introduce you a novel concept of Gamification that has been transforming a lot of aspects in the world of learning and development. In this post, let me share you whether gamification really works for increasing learner engagement or not, but before that, it is necessary to explore this term little bit. The application of game based elements in non game based context is called gamification.

Why EdApp Meets the Needs of HR Leaders, According to Gartner

Ed App

New data from Gartner, in Gartner 2019 Future of HR, illustrates why EdApp’s product meets the needs of HR leaders globally. . Data from Gartner 2019 Future of HR is exemplary of the idealistic outcomes of effective employee training. Gartner 2019 Future of HR. Interconnectivity is facilitated through mobile learning, as employees are able to communicate through the incorporation of gamification. Sources: Gartner.

Gamification: Why It’s Good


Coined in 2003, the term “gamification” did not take off in usage until about four years ago. The use of badges, points, tracking, leaderboards, incentives, leveling, status ranks, and rewards are all different aspects that can be employed as part of gamification. The earliest example of using gamification is when credit card companies began using a point system to earn frequent flyer miles. Gamification can drive sales, encourage learning, and motivate consumers to invest.

Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. Gamification is slowly gaining popularity and soon many organizations will adopt gaming as a part of their work-related programs. Yes, you read that right!

Fear of using Gamification in Corporate Training

Your Training Edge

This article aims not just to discuss the fear of using gamification in corporate training, but also to tackle it in the most optimal ways. Through my previous posts, you must have known that while it is not a very new idea, gamification has been expanding in recent years since organizations determine how best to apply it. More lately, though, gamification has also been applied in other aspects, more specifically, being put internally to the employees themselves.

What Is Gamification? The Myths And Facts About Gamification


Well, there are many myths and facts about gamification that one needs to know. These myths have the potential of hindering the successful incorporation of gamification as a learning strategy in your organization. However, if we can control the misconceptions from scratch and understand the facts surrounding gamification, we can harness its power to deliver a better learning experience. In this article, we’ll be exploring the top myths and facts about gamification.

Gamification and the Hype Cycle

Your Training Edge

Taking an in-depth look at the Gartner Hype Cycle as it applies to Gamification and predictions for millennial training. As gamification moves from the early adoption stage to becoming more broadly accepted across all arenas it will prove to be a useful tool within training programs across a variety of industries. In order for gamification to be successful it can’t just rely on badges, leader boards and points. Gamification Market Forecast ( [link] ). .

How To Use Gamification In 2019: What Works And What Doesn't?

Dan Keckan

Gamification was set to take the world by storm. And yet, many bold predictions from the influential 2011 Gartner Hype Cycle report about the gamification industry did not materialize. Gamification eLearning Best Practices Gamification Benefits Learners EngagementSo was it just a fad? Or is the best yet to come? Let’s take a look at where things stand in heading into 2019. This post was first published on eLearning Industry.

Use Gamification to Combat Disengagement at Work

Infopro Learning

In recent years, more and more organizations have turned to gamification to combat day-to-day doldrums and put an end to disengagement. The Dos and Don’ts of Gamification. One key to successful gamification, according to Gabe Zichermann, author of The Gamification Revolution and founder of Dopamine , is to remember that it’s not all about winning. What is your business going to accomplish through gamification? Disengagement—we’ve all experienced it.

Gamification: Gimmick or game changer?


Gartner defines gamification as “ the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals. ”. Employee Engagement

The Other Side of Simulation: Gamification is Everything!

Your Training Edge

Gamification is just now beginning to be taken seriously within the simulation industry making organizations sit up and take notice. Despite only being recently introduced, gamification is one of the largest movements of our time. Let’s first look at some statistics so you don’t just have to just take my word for the infinite possibilities that gamification applies to the simulation industry.

When Do You Need Gamification And When You Don’t?

Enyota Learning

Gartner’s Prophecy in 2012. Gartner challenged the then trending concept of gamification in 2012 and put out a rather controversial press release stating: ‘By 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design.’. We associate gamification with interactivity and learner-engaging strategies. Do we really need gamification? When do you need gamification and when do you not?

Gamification in Relation to User Engagement

Your Training Edge

Gamification is a relatively newer term only introduced in 2002 by Nick Pelling ( [link] /wiki/Nick_Pelling ), it did not actually gain notoriety until 2010. By definition from Wikipedia ( [link] ) “Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems. Gamification is used in applications and processes to improve user engagement , Return on Investment , data quality , timeliness , and learning.”.

The Gamification Explosion (History Of Gamification Pt.3)

Growth Engineering

If you’ve been following out History of Gamification series, you’ll have learned all about the pioneers who laid the groundwork for the world we live in today. Pt1: Countdown to Gamification . Pt2: The Birth of Gamification . With companies like Bunchball and Foursquare generating user engagement with game mechanics, the potential of gamification was starting to get noticed in a big way. 2010 – Gamification changes the world. Gamification Co.

5 Effective Strategies for Gamification at Work

Hurix Digital

Gamification at work is today an integral part of corporate training. Gamification makes learning difficult concepts easy and fun by allowing learners to exercise their skills in virtual settings before practicing them in real-time situations. So why should you adopt gamification at work ? It stands to reason that motivation must be part of any training, and gamification helps to achieve just that. Gamification of personal development.

Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Gamification and games are not the same things – while games are for fun and recreation, gamification refers to an instructional strategy with the aim to increase engagement, motivation, and participation. Gamification integrates game strategies such as point scoring, competition features, rules of play, etc., For learners, to bring about behavioral changes, they need to practice their skills, and this is where the role of gamification assumes importance.

Gamification – A Diminishing E-learning Trend?

CommLab India

Mention the word ‘gamification’ and it evokes different reactions from the different people inhabiting the e-learning universe. No matter what the reaction, the fact is gamification is a hot trend in e-learning right now. Gamification: A hot e-learning trend. There are several reasons why gamification has become a popular trend. Gamification: Adds a surprise element, when learners do not know what to expect. eLearning Design Gamification

Why Gamification is a Natural Fit for Sales Training


Fortunately there is a way to harness your sales reps competitive majors and get them to take training: gamification. What is gamification? . Gamification is the introduction of game mechanics into non-game situations, like work or training. Although gamification can take several forms, in training it’s most often seen as a point system. . Gamification isn’t new. Among its predictions: gamification would be a widespread part of training and education by 2020.

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Gamification in ACTION


THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification?

Gamification and eLearning


however just how effective is gamification in improving learning. What is gamification? Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. Impact of gamification. Enterprise gamification.

Effective Steps to Kick-Start Gamification

Ed App

Gamification is the application of game mechanics and elements of gameplay to the learning content with an intent to engage or change the behavior of learners. Gamification has existed for a couple of years. But implementing gamification as a learning strategy is easier said than done.

Need for Personalized Gamification in Organizations

Ed App

What is Gamification design? Gamification design is a strategy that applies game mechanics and elements of gameplay to the learning content with an intent to engage learners. Gamification has always been associated with behavior modification and motivational activities.

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)


Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015. THE QUOTE: “ Instructional designers need to run, not walk, away from classroom-thinking and get to the point of providing short, quick business focused learning points that are easily accessible when and where our learners need them. This means leveraging new technologies to deliver non-traditional instruction.”- Karl Kapp.

Gamification Examples: How to bring fun into business eLearning


Gamification is a merger of technology and psychology that makes learning fun and engaging. However, one cannot successfully apply gamification examples in business eLearning environments without first understanding the intent and purpose behind it. In simple terms: Gamification is the art and science of taking the mundane, in a business learning environment, and turning it into “fundane”! Gamification is, therefore, more than just fun and games.

Ways Gamification Implements Emotions in Microlearning

Ed App

Gamification has been in existence for several years. The main aim of gamification in a real-world context is to motivate learners and give them the confidence to improve their performance in a given activity. Benefits of gamification for micro learning apps. gamification

What You Need To Know About Corporate Gamification of Learning


The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why. Gamification in its true application can be a viable and effective solution to these two inevitable problems. Contrary to popular belief, gamification is not….

7 Common Gamification Mistakes and How to Avoid Them


Gamification in training has aged well. In fact, those who incorporate gamification into their e-learning only because they’re excited about points, badges and leaderboards may end up missing the point of gamification: to encourage learning and retention. . Below are some common errors made by organizations who are gamifying their training, and some ideas for avoiding them: Gamifying for gamification’s sake. Millennials love gamification, right?

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Similarly, the usage of gamification for serious learning is on a steady increase. Unlike traditional eLearning techniques, gamification provides a learning environment that is fun to go through, is challenging, and does not appear to be preachy or prescriptive to the learner.



THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification?

eLearning from Research and Marketing Gamification

Vignettes Learning

The fundamental objective of gamification is to impart an experiential lesson for participants. Gamification is also a two-edged sword that could be used as an effective marketing tool. This is an important angle for elearning developers: gamification is shifting from instructional and compliance to marketing purposes. This is one of the best benchmarks for gamification. This gamification also becomes a research tool for the automobile company.

Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage. Custom initiatives will also get better as people make more thoughtful choices on what type of game or gamification to implement… and when to do it.

What Does Gamification Bring to the Table?

Ed App

Gamification has existed for a couple of years. Corporate training departments have begun to focus on gamification for a variety of training needs ranging from onboarding, induction, application-based, simulation, soft skill to compliance. Gamification. Benefits of gamification. A 2013 Gartner report showed that rewards, recognition, and competition were the biggest motivating factors for employees. The post What Does Gamification Bring to the Table?