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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education.

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5 Key Benefits of Gamification in Learning Management

PlatCore

One such innovative approach gaining traction is the integration of gamification into Learning Management Systems (LMS). For great tips on how to get started with gamification, please watch our on-demand event. For great tips on how to get started with gamification, please watch our on-demand event.

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Gamification: Why It’s Good

LearnDash

Coined in 2003, the term “gamification” did not take off in usage until about four years ago. The use of badges, points, tracking, leaderboards, incentives, leveling, status ranks, and rewards are all different aspects that can be employed as part of gamification. Growth In Gamification. What It Is. Why It’s Good.

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Does Gamification Warrant The Hype?

LearnDash

Gamification has been the buzz word of elearning for the past few years, but during many conversations with elearning professionals I have found that not everyone is convinced about its impact. The question lingers: is gamification still just hype? Back in 2012 the gamification niche of elearning was at $242 million. Gartner.

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How To Use Gamification In 2019: What Works And What Doesn't?

eLearning Industry

Gamification was set to take the world by storm. And yet, many bold predictions from the influential 2011 Gartner Hype Cycle report about the gamification industry did not materialize. So was it just a fad? Or is the best yet to come? Let’s take a look at where things stand in heading into 2019.

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Training Strategies for the Insurance Workforce: Unlocking Success through Practical Approaches

Infopro Learning

According to the 2023 Gartner CIO and Technology Executive Survey , the primary drivers of digitalization initiatives in the insurance industry this year will be prioritizing customer experience and achieving operational excellence rather than growth.