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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

She wanted to know if I could answer a few questions about gamification as she saw my TEDx talk and has gotten interested in the subject of games and gamification for learning. I think it is awesome that she is so excited about games and gamification for learning so here are the questions and my answers.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. This can be explained by the fact that it is easier for students to figuratively ‘compartmentalize’ the information from the avatar when it was delivered by two distinct sources. International Journal of Artificial Intelligence in Education, 15(1), 95-115.

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Keynote Resources from #LUC2017

Kapp Notes

What we missed on the mission is provide in the information below (and in the slides above). Here is the complete list of the information related to creating learner engagement. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

Resources 114
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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

The vast frozen wilderness faces the player as she learns about heat flow formula. Instructional support to help learners understand how to use the game increases the instruction effectiveness of the gaming experience by allowing learners to focus on the instructional information rather than the requirements of the game. Ferdig (Ed.),Effective

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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?”. Companies also may use leaderboards, which let players view one another’s scores, to encourage friendly competition and motivate performance, experts say.

Games 167
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

And discovered that Singapore has a robust games industry, here is some information about the games industry in Singapore. Singapore is home to major video game industry players such as Ubisoft Singapore, Gumi Asia, Garena Interactive and Gameloft Singapore as well as the recently concluded Singapore-MIT GAMBIT Game Lab. Wouters, P.,

Resources 191
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

DevLearn 242