Remove iPhone Remove Mobile Learning Remove Open Source Remove Virtual World
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Storyboard Templates iPhone - Best of eLearning Learning

eLearning Learning Posts

Top 125 Workplace eLearning Posts of 2009 - eLearning Learning Posts , December 7, 2009. iPhone Apps for Education - Jane Hart - Pick of the Day , December 15, 2009. Best e-Learning Blog that isn’t an e-Learning Blog - Usable Learning , December 21, 2009. Google Goggles will rock m-learning. iPhone (29).

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning apps. Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality.

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The Evolution of the “Common eLearning Man”

eLearning Brothers

Between 1990-1999 is where the trend of virtual training started to emerge. With the development of personal home computers on the rise, it made it easier to learn about subjects and develop skills online. Social networks and open source content were introduced and wildly accepted. Learning analytics. Online video.

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eLearning: Interesting Weekly Finds #2

Upside Learning

Google will end Gears, an open-source plug-in project it launched two years ago to allow Web applications to function even when a computer isn’t connected to the Internet. The implications for learning are obvious. This one is about how the iPod touch is a BIG player in mobile device market. Google Dumps Gears for HTML5.

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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! Apple/iPhone/iPod Application Becomes the Platform Arrghh!!! stuff Here are some of my main del.icio.us

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

What challenges do you expect 2008 to bring for the virtual worlds industry? and check this one as well e-Places to visit copyright game studies anthropology mobile learning e-learning things you should read stat counter View My Stats kaboodle Oehlerts Book. We asked participants the following questions: 1.

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e-Clippings (Learning As Art): Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Robert Bloomfield)

Mark Oehlert

Katie Salen) | Main | The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis) » February 27, 2008 Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by books futures Web 2.0