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Learn to Drive Safely–Leveraging a Virtual World for Immersive Driver’s Ed

Kapp Notes

Over at Designing Digitally , Andrew Hughes and his team has leveraged the virtual world platform of Second Life to create interactive driver’s education for the state a Vermont. What I really like is how they leveraged the 3D modeling capabilities of Second Life to create scenes, employee characters and show car movement.

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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

We take the learning away from the application and then wonder why we have “learners” who go through classes or modules but still don’t “get it.” Second Life has gone back to its consumer roots while simultaneously raising educational prices. We tend to decontextualize learning.

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CAC Teams: Think e-Design

Kapp Notes

SWAT U will be an e-learning portal created for the two phases of requested e-learning modules. To reinforce security awareness and the performance-based objectives introduced in the Phase One online modules, the security personnel will enter Second Life for Phase Two.

Teams 100
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The Fact and Fiction of Online Training

Association eLearning

Expect to spend 10-15 hours a week per module”). Interaction was encouraged and enhanced through tools like text messaging, Skype, Adobe Connect, Second Life, and that old faithful standby, the telephone. Most online courses provide specific guidelines and time commitments for learners (e.g.

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The Fact and Fiction of Online Training

Association eLearning

Expect to spend 10-15 hours a week per module”). Interaction was encouraged and enhanced through tools like text messaging, Skype, Adobe Connect, Second Life, and that old faithful standby, the telephone. Most online courses provide specific guidelines and time commitments for learners (e.g.

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CAC Teams: Elan

Kapp Notes

Phase 1 training consisted of six self-paced modules built in an interactive e-learning environment. The learners would be required to complete two “all-required” modules and one specialty module that corresponds with an individual's line of work. Phase 2 utilized the internet-based virtual environment Second Life.

Teams 100
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CAC Teams: A New Day

Kapp Notes

Phase 2 will incorporate an open source gaming engine (licensed to A New Day) for the 3-D online learning experience, as opposed to commonly used 3-D online environments such as Second Life. Each learner is required to spend one hour in each module according to PDFRS. However, A New Day will not incorporate a time limit.

Teams 100