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How Educational Games Support Self-Centered Learning

Hurix Digital

Educational video games have emerged as a powerful and effective tool to support self-centered learning, fostering independent and personalized learning experiences for K12 students of all ages. A second aspect of self-centered learning is the development of metacognitive skills.

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Key eLearning Trends for 2019

Origin Learning

The Social Learning Gamble. Here are some interesting stats: 70% to 90% of all workplace learning happens informally. 87% of employees believe that social knowledge sharing is essential. Roughly 60% of companies use some form of social learning. Mobile-First Learning.

Trends 133
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The Future of Learning: Exploring the Impact of Mobile Learning Solutions

Dynamic Pixel

What is Mobile Learning and Why is it Important? What is Mobile Learning? Mobile learning, also known as Mobile learning , refers to the use of mobile devices such as smartphones and tablets for educational purposes. As technology continues to advance, so do the opportunities for mobile learning.

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What's the opposite of evolution? An interesting question about SCORM

Mark Oehlert

So my friend Mark Friedman, down at JKDDC , posed the following question to his LinkedIn network: "What do you think the SCORM E-Learning Reference Model will evolve into during the next 10 years? " I just wanted to post a couple excerpts from the answers that Mark has received so far.

SCORM 36
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L&D Strategies to Build a Learning and Growth Culture

Hurix Digital

Reskilling refers to acquiring new skills so that your employees can perform different tasks. Moreover, reskilling may refer to acquiring a new skill set so that the employee can remain productive. Upskilling means learning new skills to perform an existing task better. Leverage Social Learning.

Culture 59
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Demystifying Learning Management Systems (LMS)

Appsembler

Key takeaways: A Learning Management System (LMS) is a robust platform that facilitates the management, delivery, and measurement of learning activities. LMS plays a pivotal role in both formal education and corporate training, transcending geographical boundaries and providing personalized learning experiences.

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Easy to Use, Easy to Love: Adobe Captivate Prime is Ideal for Enterprise Training

MeetingOne on eLearning

The reference standard for an LMS remains the Shareable Content Object Reference Model (SCORM), specifically, SCORM 1.2. A coveted feature of Adobe Captivate Prime is adaptive bit-rate streaming in the Fluidic Player. Captivate Prime rolled out social learning functionality that expands upon these dashboards.