Remove 2000 Remove 2015 Remove Apple Remove Mobile
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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. Mobile network (cellular) connection speeds grew 20 percent in 2014. Mobile app analytics.

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10 Great Moments in eLearning History

SHIFT eLearning

A major breakthrough took place in 1984 when Apple''s Macintosh computer was introduced. Early 2000s: The Dot Com Boom. The World Wide Web became mainstream, thanks to investors throwing money at anything web-related between1995 and 2000. 2008: The Beginning of the Mobile Web. The mobile web started just a few years ago.

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Final Post Analysis of #HRTechConf 2015

eLearning 24-7

For folks who use their product, I was told by a salesperson that xAPI is not on their radar, nor is any type of on/off synch mobile app. . They go with m-learning philosophy of you opening up your mobile browser and going right to the site. He tells me that he can show it via his mobile device, again, why not those computers? .

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Customer Education Bracket 2023 – Best of the Best

eLearning 24-7

Quick Point The original term was customer training, then around 2015 or thereabouts, the term switched to customer education. If the vendor accepted Google Pay, Apple Pay, Samsung Pay – I gave them an extra point. Mobile app – You must have one. Anyway, more points for all three OR acceptance of Stripe or similar.

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Talent Management Rankings: Our Kind of Olympics

Cognology

At the end of the four weeks, new hires have two options; head to the office and get started, or take a $2000 payout and leave if they don’t fit the company culture. These guys are secretive, but rumour has it Apple is a find your own feet kind of employer. Employee Onboarding at Facebook, Google and Apple. 7 QCulture, 2015.

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The Gamification Explosion (History Of Gamification Pt.3)

Growth Engineering

Apple adds achievements to Game Center with the release of the iOS 5. After adding gamification to its Hype Cycle in 2010, Technology research firm, Gartner predicts that by 2014 “70% of Global 2000 organizations will have at least one gamified application “. “We 2015 – Gamification and Millenials.

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A Brief Historical Look at Corporate Training

Litmos

The Apple II was launched in the late 70’s, but most of the world still ran on large mainframe computers. One of the first educational games made for the Apple II came in 1978, a year after the personal computer launched. Corporate Training in the 2000 's. And yes, it’s THAT game: The Oregon Trail. SCORM, and the SaaS based LMS.

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