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Thinking about Gamification in Learning and Instruction

Kapp Notes

2011, Groh, 2012). The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. In addition to the elements of games, there are also a number of game dynamics or actions which take place while a player is engaged with a game.

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eLearning Cyclops: Signs of Being in e-Learning Hell #eLearningHell

eLearning Cyclops

Sunday, February 20, 2011. Signs you are in e-learning hell (as a designer/developer): The Help Desk calls and tells you they are receiving too many calls regarding your course and the _ (pop-up blocker, Flash Player and/or LMS sign-on). " Reply Delete Kevin Thorn February 21, 2011 2:43 AM These are classic, Jeff!

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DevCorner: Outside the Eye – Where App Innovation and Creativity Meet

TechSmith Camtasia

Jukey is an Android music player, designed to mimic a Jukebox. It providers similar functionality to Apple’s “Atom Inspector”, “Media Info”, and other desktop applications that parse and display video files. I started developing mobile apps in 2003 on the Windows Mobile platform and PalmOS (such as they were).

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[IN DEPTH ANALYSIS] Do your employees know how to learn?

KnowledgeOne

2007) or informal professional learning (Carré & Charbonnier, 2003), business leaders seek to capture a competitive advantage for their organizations. Learning can now be carried out outside the frameworks formally provided for this purpose […].” 2003 , Fenwick, 2001 , and Taylor et al., Encourage teamwork.

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Your character strengths

Jay Cross

In the Newsletter, Ryan Niemic provides a research update on character strengths. Perspective [wisdom]: Being able to provide wise counsel to others; having ways of looking at the world that make sense to oneself and to other people. Transcendence – Strengths that forge connections to the larger universe and provide meaning.

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10 Serious Games that changed the world

Growth Engineering

Tiltfactor Laboratory (2003). Established in 2003, serious game research centre, Tiltfactor Laboratory , saw success in the last few years with their innovative card games. The game was designed to teach nonviolent methods for waging conflict using player-built scenarios. Amnesty the Game (2011). Darfur is Dying (2006).

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