Kapp Notes

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CSU Resources

Kapp Notes

2009) Repeated testing improves long-term retention relative to repeated study: a randomized controlled trial. 2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005. Reynolds, J. Swallow, K. M., & Zacks, J. doi:10.1111/j.1467-9280.2009.02397. 1467-9280.2009.02397. 00174.2012. And Cull W.

Resources 159
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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

Hays 2005 & Sitzmann, 2011). Wouter, 2013, Ke 2009, Hays,2005). Ke (2009) found that the learning outcomes achieved through computer games depend largely on how educationalists align learning (i.e., Naval Air Warfare Center Training Systems Division (No 2005-004). Then the students play the game. discussion.

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Impact of Games on the Economy, the World and Schools

Kapp Notes

The report stated: From 2005 to 2010, the entertainment software industry’s revenue more than doubled. GDP in 2009. A study, “Video Games in the 21st Century: The 2010 Report,” detailed the impact that computer and video game companies have on America’s economy. Over the same period, the entire U.S.

Games 216
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 228
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#ASTDNY Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

Resources 165