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771 Articles match "2005"

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Tuesday, February 2, 2010
Yes, learning is conversation (2005) . The folks at Scotland’s GoodPractice for leaders & managers have a white paper on How Managers Learn , with some interesting, but not surprising, results. They conducted a survey to find out more about informal learning in the workplace, inspired by Jay Cross , who has shown that “ informal learning plays an important part in the learning and performance landscape “.
 
Wednesday, January 20, 2010
The report which is the 3rd in a series conducted every five years, shows youth media use is still increasing despite experts in the second report (2005) believing that it would not be possible as there was not enough time left in the day. A recent report conducted by the Kaiser Family Foundation has some surprising statistics on youth media usage (well, for me anyway). This is the report overview: 'Generation M 2 : Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use.
 
Tuesday, December 22, 2009
This was inspired by Jeff Cobb’s blog post and Steve Job’s 2005 commencement address at Stanford. The holiday season and the start of the year is often when we take a closer look at our lives: who we have become and where we want to go. We can compare our accomplishments to siblings, friends, or our past selves. However we measure success,
 

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I was interested to read in Donald Clark's review of Learning 2005 that Elliott had decreed that there should be no PowerPoint at the show. I can certainly sympathise with Elliott's intentions here - after all, we have all had to sit through far too many mind-numbing slides full of endless bullet points. However, I wonder whether PowerPoint is really the guilty party here.
An Observation I've been hearing a lot lately about "... learning from our mistakes". Natural disasters. Personal mishaps. Problems at work. Issues at home.
As I work with organizations in developing e-learning, I am increasingly aware of dead elephants in the room, large reference points that we have to avoid because we can't wrap our minds around them. Here are some: When you talk about development time, the context is downloadable flash based mini-games. Flash based mini-games, like this one , can be developed in just a few weeks.
Are computer games inherently counter-cultural? Are some computer games bad for children? Do computer games herald a revolution in education? For a given curricula, where would one ideally use books? Where would one ideally use computer games/educational simulations?
A recent CNET article noted that the typical office worker is interrupted every three minutes by an e-mail, IM, phone call, etc. If you are working on something creative, it takes about 8 minutes for our brains to get into that state. With all these distractions how is anyone able to get anything done?
Allen Tough , a Professor Emeritus at the University of Toronto, focused his research on the adult's successful efforts to learn and change; and in particular the 70% that are self-guided without relying much on professionals or institutions ( informal learning ). During his research, he discovered that people spend an average of 15 hours per week learning on their own.
million were sold in the first quarter of 2005. Apple has sold over 15 million iPods worldwide and sales are not fading -- 5.3 The iPod has also spawned a major accessory and peripheral boom (e.g. cases, speakers, and radio transmitters). Unlike
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I'm curious what elearning designers and managers are doing with multimedia. Five years ago, text was the leper of elearning design. Video, games, simulations, and audio were intended to replace, not augment text learning. Clark Aldrich has posted on games and simulations on this forum.