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Thursday, December 1, 2005
I was interested to read in Donald Clark's review of Learning 2005 that Elliott had decreed that there should be no PowerPoint at the show. I can certainly sympathise with Elliott's intentions here - after all, we have all had to sit through far too many mind-numbing slides full of endless bullet points. However, I wonder whether PowerPoint is really the guilty party here.
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Tuesday, October 4, 2005
An Observation I've been hearing a lot lately about "... learning from our mistakes". Natural disasters. Personal mishaps. Problems at work. Issues at home.
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Tuesday, October 25, 2005
As I work with organizations in developing e-learning, I am increasingly aware of dead elephants in the room, large reference points that we have to avoid because we can't wrap our minds around them. Here are some: When you talk about development time, the context is downloadable flash based mini-games. Flash based mini-games, like this one , can be developed in just a few weeks.
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Monday, August 8, 2005
Are computer games inherently counter-cultural? Are some computer games bad for children? Do computer games herald a revolution in education? For a given curricula, where would one ideally use books? Where would one ideally use computer games/educational simulations?
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Tuesday, October 11, 2005
A recent CNET article noted that the typical office worker is interrupted every three minutes by an e-mail, IM, phone call, etc. If you are working on something creative, it takes about 8 minutes for our brains to get into that state. With all these distractions how is anyone able to get anything done?
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Tuesday, November 1, 2005
Allen Tough , a Professor Emeritus at the University of Toronto, focused his research on the adult's successful efforts to learn and change; and in particular the 70% that are self-guided without relying much on professionals or institutions ( informal learning ). During his research, he discovered that people spend an average of 15 hours per week learning on their own.
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Thursday, June 23, 2005
million were sold in the first quarter of 2005. Apple has sold over 15 million iPods worldwide and sales are not fading -- 5.3 The iPod has also spawned a major accessory and peripheral boom (e.g. cases, speakers, and radio transmitters). Unlike
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Sunday, February 12, 2006
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Monday, June 20, 2005
I'm curious what elearning designers and managers are doing with multimedia. Five years ago, text was the leper of elearning design. Video, games, simulations, and audio were intended to replace, not augment text learning. Clark Aldrich has posted on games and simulations on this forum.
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Friday, August 5, 2005
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