Remove 2015 Remove Augmented Reality Remove Flash Remove Internet
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Future of Learning Technology – 2015

Upside Learning

The Learning Circuits Big Question this month asks – “ What will the workplace learning technology look like in 2015 ”. The question is inspired from a post by Derek Morrsion – Technology to Enhance Learning in 2015 , quite an interesting post, a must read. Isn’t that what the Internet really is all about?

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. That, the usage of mobiles is growing faster than ever before, backed by the rolling out of quicker internet speeds and smarter phones at affordable prices. The shift from Flash to HTML5.

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John Blackmon – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: At a time when the learning industry is leaning towards HTML5, you bundle Flypaper (a tool for developing Flash interactions and animations) into Lectora. John: Actually, Flypaper was bundled with Lectora in 2010, when Flash creation was still extremely relevant in the industry. How has this decision been paying off?

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Top 50 eLearning Posts For 2011

Upside Learning

India And The Mobile Internet Revolution. Billion By 2015. An Augmented Reality Future. Flash For Mobile Is Dead. What Is Game Based Learning? 3 Essential Themes for Mobile Learning Systems. Learning And Social Networks. 5 Practical Mobile Learning Tips. JIT Performance Support Mobile App Development.

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Did Our 5 Big Predictions for eLearning this Year Come True?

eLearningMind

At the beginning of the year, we predicted some of the trending issues that would make headlines in the eLearning sphere for 2015. With the benefit of hindsight, we peek at the highlight reel for 2015 to find out whether the forecasts made through our eLearning crystal ball came true–or not. So, how did we do? Platform Agnosticism.

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LXPs Change the Way Employees Learn Skills

CrossKnowledge

From the moment they were first introduced in 2014 and 2015, Learning eXperience Platforms (LXPs) changed the game of Digital Learning by offering a more personalized learner experience. As anticipated, LXPs have advanced dramatically in the past few years , and these high-tech advancements have created a renewed urgency in the market.

Skills 52
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E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

billion dollars (USD) by 2015 and an increase in competition in the space, it is time for vendors to act. I can speak from experience, that I own an Xbox 360 and use the internet features of communication and play. Augmented Reality. 52% Augmented Reality . 33% Augmented Reality feature.