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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

This blog will discuss the important BFSI employee metrics for L&D initiatives and five key areas L&D leaders should focus on in 2023. Organizations should use a mix of eLearning, gamification, and other interactive training methods to keep employees engaged and motivated.

Metrics 170
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Why Your Online Training Course Development Needs Gamification

Hurix Digital

Gamification in learning is the addition of game elements to content to enhance the material and make it more engaging. Gamification is particularly prevalent in online training courses, opening up more possibilities for gamification in corporate training. The global market for gamification strategies is projected to reach $58.8

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Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage.

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How to Use Gamification in Higher Education?

Academia

So to make learning interesting and effective, educational institutions can adopt gamification in higher education making learning lessons more attractive and interesting instead of the old and theoretical method of reading, teaching, and learning from the books. What do you think about using gamification in higher education?

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Top 10 Competencies of a Gamified Learning Designer

Learnnovators

Gartner predicts that this year, 80% of the current gamified applications by companies will fail to meet business objectives. The primary reason cited for this (failure) is ‘poor gamification design’. Gamification is universally getting accepted as a valid learning strategy today. Gamified Learning Design Competencies.

Design 186
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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

” The movement, much aligned by many, toward gamification is a direct back-lash against non-engaging learning events, mostly on-line but in face-to-face classrooms as well. Gamification . We may have lost an important sub-text by madly switching to the concept of “learning” and away from “training.”

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TOP 10 COMPETENCIES OF A GAMIFIED LEARNING DESIGNER

Learnnovators

Gartner predicts that this year, 80% of the current gamified applications by companies will fail to meet business objectives. The primary reason cited for this (failure) is ‘poor gamification design’. Gamification is universally getting accepted as a valid learning strategy today. Gamified Learning Design Competencies.

Design 100