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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

Due to this (and some other reasons like processor capability, device features, etc), not all devices support Flash – neither within the web-browser nor outside of it. Y ou can use existing Flash development skills to provide engaging elearning apps for handheld devices. - made available for handheld devices.

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Is HTML5 Ready for eLearning Development?

Upside Learning

Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. A few days before the launch of iPad Apple had released a list of ‘iPad ready’ websites having support for HTML5.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications. or AIR 2.0.

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The Open Screen Project – Will It Succeed?

Upside Learning

Since the start of the project virtually everyone has joined the project , except for Apple. As this Gigaom article points out chances are the Open Screen Project may be bigger than iPhone. Here is a latest video released by Adobe demonstrating Flash enabled “full” web experience on HP Slate device.

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Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. Let me explain. Absolutely we can.

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IPhone- User Interface Guidelines- Part I

Upside Learning

The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. Designing the User Interface of Your iPhone Application: Covers available components to develop IPhone application interfaces. Planning Your iPhone Software Product.

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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

Your learners will not need Captivate installed on their computer to use a SWF, but they will need a modern web browser and the free Adobe Flash Player (www.adobe.com). According to Adobe, the Flash Player is installed on the vast majority of the word's computers. Of course, SWFs have a problem.