Allen Interactions

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Learner Empathy Can Save Your Course Design

Allen Interactions

Since all learning is designed in some way to change learner behavior, it makes sense to think about the expected change from the start of the design process. Maybe you turn to Google to get the latest information about the training topic? If this is your approach, you may want to refocus. Information-sharing is not training.

Learner 177
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Selective Fidelity in Immersive Learning Systems - Part 2: Entering the Fidelity Matrix

Allen Interactions

In the first blog of this series, we introduced the concept of fidelity in an immersive learning environment and compared physical fidelity and behavioral fidelity. We also dug into the dimensions of behavioral fidelity—sensory, cognitive, and psychomotor. Today, we will dive deeper into fidelity in immersive learning environments.

Cognitive 222
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Ask Ethan: How Do I Choose the Right e-Learning Modality?

Allen Interactions

The more your outcomes will depend on practice, individualized feedback , adaptive sequencing, and specific observable behaviors, the more benefit you will gain from instructionally interactive e-learning.

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3 Instructional Design Strategies for SMART Change

Allen Interactions

The goal of instructional design is to bring about behavioral change. So, beyond designing highly engaging learning solutions, what can we do to ensure people actually change their behavior? After all, we don’t train people to do things the way they’ve always done them.

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Learner Empathy Can Save Your Course Design.

Allen Interactions

Since all learning is designed in some way to change learner behavior, it makes sense to think about the expected change from the start of the design process. Maybe you turn to Google to get the latest information about the training topic? If this is your approach, you may want to refocus. Information-sharing is not training.

Learner 128
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Designing with the Learning Ecosystem Canvas

Allen Interactions

Many systems are involved to assist the development of knowledge, skills, abilities and competencies and transferring these into behaviors that impact KPIs and business outcomes. Learning ecosystems are places where people, systems and resources are combined in a manner to support value creation around learning and performance.

Design 122
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5 Instructional Design Insights from The Marshmallow Test: Part I

Allen Interactions

My favorite analysis question to ask clients is: “What if your target audience already understands how to perform the behavior you’ve outlined, but just doesn’t feel like doing it?”. By Edm ond Manning , Senior Instructional Strategist. Very often, I receive a blank stare with a standard answer. They have to do it. It’s their job.”.