Zephyr Learning

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eLearning Part 4 – Learner Perceptions and eLearning Delivery

Zephyr Learning

Focusing on three specific drivers – elearning, mobile learning and game based learning, an important place to start is to define each and what they mean to you. Mistakes are already being made with mobile learning. Your mobile learning strategy should understand app and device interactions.

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eLearning Part 3 – What does elearning look like today?

Zephyr Learning

If your answer is more than 60%, then it is a necessity to understand how to integrate a mobile learning strategy which supports a ‘bring your own device’ (BYOD) approach. So, think about the impact learning could have if you had a mobile learning strategy. It is not just mobile learning making its impact felt.

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Learning in your Pocket!!

Zephyr Learning

Whilst I cannot claim to coin the phrase (Learning in your Pocket), I can however give you my interpretation of what it could mean for the future of elearning. For years the elearning world has been afflicted with poor delivery of learning, and elearning has often been perceived as boring, meaningless, and lifeless. In summary.

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Are you getting eLearning’s Full Potential?

Zephyr Learning

I believe that there needs to be a fundamental change in attitudes towards elearning, how elearning is created and the use of mobile technology. You will know from our previous blog articles on mobile learning that smartphone usage is growing dramatically; 120 min on smartphone apps every day is an important timeline to tap in to.

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mLearning: Smartphone statistics and the impact they have on learning

Zephyr Learning

We are all aware of the growth of the smartphone industry and whether consciously or not, are now witnessing the impact this is having on learning. Mobile learning (mlearning) has been around for a long time and I remember seeing the first mlearning course on a ‘Palm’ PDA in 2002.

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What makes elearning work?

Zephyr Learning

There is much talk now a days about driving elearning forward, being innovative, developing mobile learning apps and the best one the gamification of elearning. I stand by all of these ‘words’ and have promoted this myself, but to most people they are just ‘words’ and need substance in practical terms.