Remove 2000 Remove Player Remove Reference Remove Social
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The ongoing work of learning standards

Litmos

After initial efforts in 1993, and bursts of energy circa 2000 and again in 2004, we’re seeing a new resurgence of activity and interest. You could use any of the many authoring tools, such as Authorware, but you needed an appropriate player. Which is a preface to talk about learning standards, and the field is quite dynamic right now.

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Creating a Natural, Engaging Conversation in Your Simulation or Game

Kapp Notes

In the game, the announcer interacts with the players of the game as if they were all in the same room or studio. References: [1] Clark, R. June 2003) Social cues in multimedia learning: Role of speaker’s voice. The announcer uses a combination of humor and direct-response interactivity. The retention test results were mixed. [3].

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SCORM Compliance and Tin Can Api

Paradiso

Imagine owning lots of DVDs but not having a player capable of playing them. In the case of elearning, SCORM is like the DVD player, without which you wouldn’t be able to play your movies. The difference here is that there will be much less reliance on SCORM compliance as learning moves away from formality and into the social sphere.

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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

Resources 114
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A youtuber joins our exclusive list of premium publishers!

Coorpacademy

Today, the Bescherelle range offers, in addition to references, works on history, languages, the subtleties of the French language, but also family games. With 1 million books sold each year, Bescherelle is the reference in French language. Wolters Kluwer. Management. de Brabandere & A. Mikolajczak.

YouTube 52
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The Broken Dream – LXP

eLearning 24-7

They so buy into it, as the best way to learn X or Y, that there is a movement to add synchronous-based learning, back in the day, we referred to SBL as sticking the classroom teaching method online. Secondly, many systems in the early 2000s offered groups, chat, discussion boards/forums and other capabilities that are social in nature.

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Learning Experience Platform – WRONG

eLearning 24-7

And therefore going forward, I’m going to reference them as such. . The biggest player in the learning system space are LMSs (just an fyi). . None of them look like something from the late 90’s or even mid 2000’s. Tags and ability to search using “tags” Social at some level. The players.