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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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Perfect Partners: Microlearning and Higher Education

MagicBox

Students enrolled as teenagers, participating in college life and preparing for the world of work, and institutions flourished, successfully graduating students who went on to begin their careers. This increases engagement and collaboration, which deepens and extends learning as it becomes part of daily life. Bogardus Cortez, Meghan.

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Top 100 Learning Game Resources

Upside Learning

Digital games and learning gains (PDF), June 17, 2009. Learning in Immersive worlds: A review of game-based learning. Digital Game Based Learning. Good Video Games and Good Learning. The use of computer and video games for learning. For a Better World: Digital Game and the Social Change Sector.

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Top 100 Learning Game Resources

Upside Learning

Digital games and learning gains (PDF), June 17, 2009. Learning in Immersive worlds: A review of game-based learning. Digital Game Based Learning. Good Video Games and Good Learning. The use of computer and video games for learning. For a Better World: Digital Game and the Social Change Sector.

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12 elearning agencies that use Elucidat

Elucidat

Bright Alley are fascinated by the power of motivation and believe in using creative ideas, smart services and learning technology in the workplace. Brightwave create digital learning solutions focussed on organizational-specific performance requirements. Comms Learning. Located: Cambridge, United Kingdom. Bright Alley.

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The Learning Experience as a Mobile Endeavor

CLO Magazine

I often ask my parents what college — and, therefore, learning — was like before the Internet came to be. Because when I enrolled at Indiana University in 2005, the Internet ran the show. My classes were organized, registered and configured online, and assignments were often distributed in virtual environments.

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e-Clippings (Learning As Art): Catch Up Post: Virtual Worlds Saving Lives, Experience Design and an RFI for an MMO for NASA (acronym attack!)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Arrgghh!!! Main | Great Quote from Interview with Raph Koster » February 04, 2008 Catch Up Post: Virtual Worlds Saving Lives, Experience Design and an RFI for an MMO for NASA (acronym attack!) NewsGator RSS products now free: No really.