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Gamification And Microlearning: A Dynamite Combination

EI Design

Smartphones have changed the way we learn, and the learning strategies that leverage it for training have become popular. In this article, I outline how you can combine gamification and microlearning to influence employee performance. Gamification And Microlearning Is A Dynamite Combination.

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Why You Should Adopt The Combination Of Microlearning And Mobile Learning In 2018

Adobe Captivate

Fueled by a wider adoption of mobile learning, microlearning based training has gained momentum in the last 2 years. In this article, I outline why you should adopt a combination of microlearning and mobile learning in 2018. Reasons You Should Adopt The Combination Of Microlearning And Mobile Learning Now.

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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Gamification and games are not the same things – while games are for fun and recreation, gamification refers to an instructional strategy with the aim to increase engagement, motivation, and participation. Gamification integrates game strategies such as point scoring, competition features, rules of play, etc., billion in 2018.

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Why You Should Adopt The Combination Of Microlearning And Mobile Learning In 2018

EI Design

Fueled by a wider adoption of mobile learning, microlearning based training has gained momentum in the last 2 years. In this article, I outline why you should adopt a combination of microlearning and mobile learning in 2018. Reasons You Should Adopt The Combination Of Microlearning And Mobile Learning Now.

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Why microlearning is not just about mini training videos

Ed App

There is an incongruity between ever-increasing demands on an ‘anytime, anywhere’ workforce, and the drive to promote continuous learning. By its very name, microlearning addresses this pain point in delivering critical corporate training in shorter, sharper bursts. There is nothing arbitrary about micro lessons.

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5 e-Learning trends to look forward to in 2018 and beyond

Kitaboo

So, let’s have a look at what does 2018 and beyond have in store for the Learning Management System (LMS) and eLearning industry. Over the years, gamification has strengthened its roots and is set to take greater traction in 2018. Worldwide , the revenues for game-based learning were around $2.6 billion by 2021.

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The Hottest eLearning Buzzwords for 2018 – Part 03: Countdown From 5 to 1

Adobe Captivate

In this final installment of The Hottest eLearning Buzzwords for 2018, we complete our top ten countdown with the top five buzzwords, as revealed by a Google search. We start with the fifth most popular buzzword, Mobile Learning. Mobile Learning. Immersive Learning. Gamification. Artificial Intelligence.