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Start this 2019 by the hand of the Top eLearning Companies in India

Paradiso

The Top eLearning companies in India are ready to receive 2019 with new versions of their products and releases of new specialized services for companies that are interested in increasing their workforce and training capacity. Get access to remote classes, webinars or online company events right from the Learning Management System platform.

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Gamification trends for 2019

CHRP-INDIA

There are billions of reasons why organizations love gamification as much as gamers do. With the increase in the rate of retention, attention span constantly decreases; here is where gamification can act as a “magical wand” in all cases. Here are the booming gamification trends for this year.

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8 Highly Underrated Online Training Trends to Consider In 2019

Infopro Learning

Here is a list of underrated but effective training trends for 2019. But in 2019 and beyond, we’ll see more focus on communities and culture. In fact, you can tie it in with your gamification strategy by enacting ‘posting’ leaderboards. Plus, they make for amazing conversation starters. Big Data Mining.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

To predict where a word is headed in 2019, we used its slope. Learning experience (LX) is hyped as a new class of learning application or platform, different from the traditional LMS in that it affords more opportunities for informal learning, microlearning, social learning, mentoring, and sharing. A word with a max hype above 12.5%

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A quick guide to Gamification

Learning Pool

It’s called gamification and it makes training more engaging and effective. How does gamification work? Gamification means using game elements and thinking behind games and applying them to other contexts such as learning and development. The overwhelming majority of those surveyed preferred gamification in their training. .

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VARK Model In eLearning Gamification For Effective Corporate Virtual Training Solutions

Tesseract Learning

In this article, we will explore the effectiveness of gamification in eLearning to deliver unparalleled training experiences across all learning styles. How To Deliver Effective eLearning Gamification. ?he he average spending on workplace training per employee worldwide in 2019 was $1308 [1]. Gamification In eLearning.

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Are Learning Experience Platforms the Next LMS?

LearnDash

That term is “Learning Experience Platform,” or LXP. A good Learning Experience Platform gives educators flexible ways to create course material that their learners can consume in bite-sized chunks. Gamification, flipped classrooms, and other e-learning experiments. Case in point: micro learning.

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