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LearnWorlds vs. Thinkific: An In-Depth Comparison

learnWorlds

They’ve built a great product and helped a large number of trainers and businesses get into online training. LearnWorlds is the choice of top course creators, serious educators , and businesses looking for a flexible LMS solution. ❌ What Thinkific names question banks is a quiz randomization option, not a real question bank.

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Our Collection of Learning Management Tools

Ed App

Transferring and sharing of business knowledge is now easier than ever before — thanks to the rapid increase of knowledge management tools on the market. Explore our great resources below and find collections of great tools for eLearning, quiz making, and more! SCORM Players. Vocabulary Quiz Makers.

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Specific techniques for designing asynchronous training

Matrix

Read more: Top 3 gamification techniques for your business training. What’s more, these and other gamification elements, like leaderboards, or multi-player/learner activities, contribute to forming a community.

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How to Bridge the Corporate Knowledge Gap

Designing Digitally

They can be in the form of a game, activity, video, or quiz. Busy employees, especially if they are traveling, appreciate these bite-sized learning more. Points and badges introduce a sense of healthy competition among the players. Digital learning helps learners to tag content based on relevant topics.

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Augmented Reality and M-Learning

eLearning 24-7

You can incorporate tags, animation and interactivity. Tagwhat app uses network of location tags which can be shared among friends, letting them know where you are heading to, along with your feedback on establishments. The AR game used RFID tags to point the children in the right direction. Specifics, please. M-Learning Value.

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Product Training

Ed App

Time for a quick quiz: When consumers evaluate a product, what is the most important factor they consider? Based on Consumer A’s answers—and without consulting a catalogue (or reading the tags connected to the pools like any consumer could do on their own—Salesperson B will offer Consumer A several appropriate choices.

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Augmented Reality and M-Learning

eLearning 24-7

You can incorporate tags, animation and interactivity. app uses network of location tags which can be shared among friends, letting them know where you are heading to, along with your feedback on establishments. The AR game used RFID tags to point the children in the right direction. Specifics, please. M-Learning Value.