Games, Gamification in a Virtual Classroom Environment
SEPTEMBER 9, 2014
Gamification in the virtual classroom is still in its infancy. Currently, virtual classroom instructors often use workarounds to apply gamification techniques since many virtual classroom software packages don’t have game or gamification elements.
Three Guidelines for Effectively Integrating Games in the Classroom
MARCH 19, 2015
A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Embed the instructional game into the curriculum.
What’s Trending in Classroom Games?
OCTOBER 11, 2012
Numerous experiments have revealed a common fact that games hugely increase student engagement and motivation in the classroom. Games are being used to teach all kinds subjects and age groups. Recently, OnlineSchools.com conducted research on ‘Gaming in the Classroom’ and they have [.].
Virtually There: Gamifying Your Virtual Classroom
NOVEMBER 5, 2015
All of your game's prompts or "missions" should be identical to real-world skills/learning objectives. As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs.
History of Classroom Technology [INFOGRAPHIC]
OCTOBER 8, 2013
It seems that with each passing year, the traditional K-12 classroom is in the process of implementing a new form of technology – it has really never been a more exciting time to be a young student!
MAY 18, 2012
It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” Also, please know that I respect the work of Dr. Ruth Clark and actually think that aside from the title most of the article is on target, we don’t have a universal definition of “game”, research is sort of fragmented and a paper prototyping is always the way to go. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Games
Interactivity and the Flipped Classroom
SEPTEMBER 7, 2016
Flipped Classroom, as defined by Wikipedia , is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. It moves activities, including those that may have traditionally been considered homework, into the classroom. The lecture material could have simple interactions like games, quizzes and learning aids as quick reinforcement exercises.
Video games as Good Teachers
NOVEMBER 20, 2012
It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Games are filled with goals. Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives . Contrast that gaming environment with a typical classroom environment that dominates the current educational landscape.
Help Bring Innovation to the Classroom
JANUARY 28, 2015
Recently, I’ve undertaken a venture to help bring educational innovation to the classroom.
Why You Should Encourage Leaders to Play Games
FEBRUARY 27, 2017
Many of us grew up playing Battleship, Monopoly and Clue board games. All of these games provide bonding as well as learning opportunities, and most adults play those same games today with their kids — in addition to new technology-based games — for the same purpose.
Interview With Karl Kapp on Games and Learning
JUNE 29, 2013
After a sold-out pre-conference workshop at ASTD ICE in Dallas, Karl Kapp and Sharon Boller have decided to host their learning game design workshop again. He teaches graduate level courses including Learning in 3D and Instructional Game Design. Second, don’t think game design is easy.
Barnes & Noble Presentation Resources: Learning Games
OCTOBER 14, 2014
I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. As part of that process, here are some links to educational games. Game to Teach STEM. CHECK OUT THE GAME HERE.
Webinar on Applications for Raptivity in University Classroom
APRIL 28, 2016
This session also sheds lig ht on how Dr. Abbott incorporated Raptivity quizzes and games for graduate-level disorders course which is being educated at the University of Pittsburgh. 4) Discuss future opportunities to use interactions effectively in classroom or online setting.
Making Learning Games Effective: 5 ways of ensuring that players LEARN
JUNE 20, 2014
With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well.
How important is engagement of students in classrooms?
AUGUST 3, 2012
Community interactive learning PowerPoint Active classrooms conventional methods of teaching discussions and activities learning environments learning with games school experience understanding and retention of the concepts using interactive contentIt is often said that education is the shortest route to success for any country as it helps overcome many evils. Educating the masses is a herculean task but again there is no magic trick to education. Think about your [.].
Top 100 Learning Game Resources
JUNE 24, 2009
When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine.
10 eLearning Game Ideas for Instructional Designers
SEPTEMBER 20, 2013
Instructional Designers have the ability to make awesome eLearning games, they just don’t know it yet. Then, display that locked-in guess using variables as they complete your game or activity. These ideas and many other gaming strategies are up for grabs.
Lectora Games with Class
AUGUST 11, 2016
Ever since eLearning found its way into classrooms and training sessions around the world, eLearning templates have helped to facilitate these group activities, turning even the lowest budget class into a something that rivals a network game show! The go-to game for any instructor.
Learning Games Should Be Part of a Learning Strategy
MARCH 3, 2014
Include learning games as part of a larger learning strategy for the organization, not as simply a “bolt-on” to existing learning or as something “extra.” ” Games are one piece of the learning puzzle. ” The game is then played. Games
Moving Games Forward
OCTOBER 26, 2010
Here is an interesting whitepaper called Moving Learning Games Forward: Obstacles, Opportunities and Openness written by Eric Klopfer, Scot Osterweil, and Katie Salen with contributions by Jason Haas, Jennifer Groff and Dan Roy and right out of the Education Arcade.
The corporate classroom as therapy
Clive on Learning
AUGUST 23, 2011
The client, head of competency development for a large European bank, expressed the opinion to me that a proportion of their employees would miss classroom training if it was to move online, not because of the opportunities the classroom provided for learning or even for networking but because of the respite it provided from the stresses and strains of the day-to-day work, the opportunity to reflect a little away from the 1001 daily calls for their attention. classroom
10 Great Learning Game Design Links
JULY 11, 2012
As our forays into game-based learning continue, so does the research. Learning From Game Design: 11 Gambits For Influencing User Behaviour. Learning From Game Design: 11 Gambits For Influencing User Behaviour. Katie Salen on Game Design and Learning.
5 Games for Learning Algebra
MARCH 7, 2014
Here are five games that can help with teaching algebra to students… (for my friend Michelle). It is a multi-platform game that starts out as a card game and then morphs into teaching algebra. The game is like the TV show survivor. A great non-digital game.
The Future of Classroom Training is Strong
FEBRUARY 28, 2017
"The classroom is still king in terms of spending, despite ever-increasing options that are seen as more effective.”. That may come as a shock to some eLearning professionals, but long time classroom trainers are not surprised. Career classroom trainers will say “we told you so”.
How Game Templates Liven up the eLearning Process
APRIL 30, 2015
I was recently in my younger son’s First Grade classroom. The teacher offered three options: a read aloud story, a dance video, or a game of Heads-Up, 7-Up. The excitement in the classroom was palpable. Using games is a no-brainer. Games don’t have to take a lot of time.
Hey Teachers: Educational Game Testers Needed
MAY 6, 2011
I don’t work with the game Immune Attack but got this notice today that they are looking for teachers to help test it. Our preliminary evaluation of Immune Attack in classrooms across America have returned promising results!! Games
Gamification in E-Learning – Are you Game for it?
JANUARY 3, 2016
Hence, the e-learning gurus cashed upon this aspect of ‘photo-memory’ being better, and gave it another dimension by the way of adding the elements of a live game to learning, i.e. They introduced the concept of gamification in e-learning. ‘A picture is worth a thousand words’.
The labelling game
Learning with e's
MARCH 13, 2015
Photo by Eddie Codel on Flickr The labelling game by Steve Wheeler was written in Istanbul, Turkey is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Last week I arrived at London Heathrow''s Terminal 5, dragging my luggage behind me. It was early morning.
#40years of educational technology: Games
Learning with e's
FEBRUARY 17, 2016
By the end of the first decade of this new century, participatory elements of the Web had consolidated their hold, and the social technologies - social media, social games, social networks - were gaining momentum. The 20th Century was the century of the moving image.
Games Can Provide Authentic Experiences
FEBRUARY 23, 2012
The context of an online course or the context of a classroom is not authentic. Most people do not work in a classroom (except teachers or trainers) so learning how to perform a task or negotiate an outcome in a classroom setting doesn’t always translate well to the work environment because of the disconnect between the environments. May times in a classroom or in an elearning module, there are no consequences for wrong decisions or actions.
Play to Learn: Where Games and Learning Meet
MARCH 9, 2017
I’ve been interested in games and learning long before I became aware of and fascinated by the concept of “games and learning”. As a kid growing up, I loved games in just about all forms – video, board, or anything else.
Points, Rewards, and Prizes in Games
SEPTEMBER 26, 2011
Games provide players with instant reward in the form of points. In football video game Madden NFL 12 when a player scores a touchdown, the team earns six points. It is generally better to link activities within the game to reward than to have random rewards. Games
Feedback Essential for Video Games and Learning
MARCH 17, 2011
One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant. Board game showing player's pieces.
The future of gaming
Learning with e's
NOVEMBER 12, 2012
Games based learning is one of the most important strategies for 21st Century education. We have enjoyed playing games since time immemorial, and video arcade games such as Asteroids and Space Invaders of the 1970's were just the start of the emergence of digital games.