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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

What people need to learn, as one group of my students so elegantly indicated this year is a combination of cognitive, behavioral and affective domains covered in learning objectives. We need more instruction based on things like cognitive apprenticeships. And, I’ll add psychomotor practice as well. Gamification .

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Top 5 Reasons to Implement Digital Accessibility

Harbinger Interactive Learning

There is cognition, mobility, self-care, inability to live independently, and a combination of these, implying a broad scope of accessibility concerns. According to a Gartner report, being web-accessible can improve your TAM (Total Available Market) from 15% to 46%. Disabilities is broad ranging. Better SEO ranking.

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Metaverse In E-Learning

Cognigix

Metaverse offers an infinitely expansive learning environment that provides a learner-centered experience because of the emotional and cognitive effect that can be achieved by creating true immersions. Research firm Gartner predicted that 25% of people will spend at least one hour a day in the metaverse by 2026.

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How eLearning Transforms Your Pharma Sales Reps Into Agile Sellers

CommLab India

So, Microlearning proves to be effective to train them since quick updates on the latest Pharma product launches is facilitated by Microlearning. Hence, they should be trained to be agile in their selling approach.Learning through scenarios has a positive impact on the pharma reps’ cognition as scenarios permit role-plays. 2] Gartner.

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Learn How Academia Support UK EdTech Business Sector

Academia

The education institutions here focus on students’ cognitive, social, and emotional development with all the technologies that support EdTech and the advancement of education. Effective communication in any educational institution is the most necessary element in evaluating success. Contentment among stakeholders .

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The best elearning reads of 2013

eFront

Cognitive Dissonance and the Denial of Social/Informal Learning , Mike Britz. Gartner: Top 10 Strategic Technology Trends For 2014 , Forbes. How to Build Effective Online Learning Communities , Edudemic. The Teacher’s Quick Guide To Digital Scavenger Hunts , Edudemic. Are you in the training ghetto , Donald Taylor.

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How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

According to Gartner Research, 79% of the participants (both corporate learners and university students) said that they would be more productive and motivated if their learning environment was more like a game. Combined power can be used to move up the cognition levels—from knowledge acquisition to its application.