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Virtual Worlds Value Proposition

Clark Quinn

In prepping for tomorrow nights #lrnchat, Marcia Conner was asking about the value proposition of virtual worlds. I ripped out a screed and lobbed it, but thought I’d share it here as well: At core, I believe the essential affordances of the virtual world are 3D/spatial, and social. So, what say you?

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Virtual Worlds: Affordances and Learning

Clark Quinn

Two days ago I attended the 3D Teaching, Learning, & Collaboration conference, organized by Tony O’Driscoll. I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference.

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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

Like many enterprise learning companies, we are actively brainstorming ways to incorporate collaborative Web 2.0 technologies into our training programs, but rarely do we find a client that wants to create a robust learning environment comprised of both formal and informal components.

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Anders Gronstedt Discusses How to Lead Learning Sessions in Virtual Worlds

Kapp Notes

The other day, I was speaking with virtual world learning expert Anders Gronstedt about teaching in a 3D virtual immersive environment. Anders provided some great insights for anyone who is conducting a class or session in a 3D virtual immersive environment. Competencies in leading virtual worlds learning programs.

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Embracing Innovation in Learning | Social Learning Blog

Dashe & Thomson

We are moving, albeit in fits and starts, from traditional learning environments, where curriculum are essentially assigned to learners, to more collaborative and innovative environments where learners can self-direct their learning and participate in communities of passion. It was for their own good after all. Yeah, right.

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The Power of Your Network | Social Learning Blog

Dashe & Thomson

Business networking not only brings new business and new talent, but it supports collaboration – whether it’s collaborating with internal team members or making connections outside of the organization. Search the blog Popular Latest Comments Tags Web-Based, Instructor-Led, EPSS? Leave a Reply Click here to cancel reply.

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? It turns out that the mechanics of videogames can transform the world—making even the most arduous tasks pleasant and rewarding. I see it as being another nice evolution of training.