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Augmented Reality (AR) in Education: Transforming K12 for the Digital Age

Hurix Digital

AR’s ability to overlay digital content onto the physical world holds immense potential to bridge the gap between traditional pedagogy and the changing needs of modern learners. Let’s have a look at some of the most innovative and effective use cases of Augmented Reality in education: 1.

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A growing divide?

Learning with e's

In his blog on Learning Ecosystems, Daniel S. Christian claims that a new pedagogy is emerging that is directly driven by the upsurge in online activity. Christian identifies three key changes in pedagogy that I want to discuss over my next three blog posts. Posted by Steve Wheeler from Learning with e''s.

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Embodiment Online

Kadenze

As the pandemic continues in various forms and contexts, it is clear educators will be moving in and out of learning spaces online, in the classroom/studio, in hybrid forms, but likely without proximity or touch as a teaching and learning modality. For example, how can the teacher note potentially injurious technique?

Online 98
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How to Implement 3D Learning in K-12 the Right Way?

Hurix Digital

Three-dimensional learning is a state-of-the-art learning methodology that harnesses the power of 3D science and technology to empower learners to be future-ready. Three-dimensional learning focuses on making STEM courses more understandable, realistic, and practical. Limited finances to acquire learning materials.

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6 interactive whiteboard tips

Learning with e's

I promised six things teachers should consider if they wish to optimise the IWB in their classrooms: Firstly, it's important that IWBs are optimally positioned within learning spaces. SMART's Learning Suite , for example, is a useful online resource that shows how educators can get the best out of their IWBs.

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eXSpace exploration

Learning with e's

In this follow-on from one of my previous posts entitled Going to the wall , I'm going to highlight some of the features we plan to incorporate into our new experimental learning space (eXSpace) at Plymouth Institute of Education. This has the potential, if used effectively, to connect students, teachers, and devices together.

PENS 59
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Digital capabilities and curiosity

Learning with e's

This idea connects with my own recent comments on transliteracy - the ability to communicate ideas equally effectively, no matter what tools or technologies you use. The technology should be there to be used as an additional, enhanced aspect of learning, not as a substitute for good pedagogy.

Digital 62