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Behind the Scenes with Maestro: Our Innovative and Effective eLearning Development Process

Maestro

After 15 years in the L&D game, our approach to developing effective and inspired L&D programs is tried and true. Key players Practices and principles Maestro’s step-by-step process Discovery and working session Outlining and storyboarding Design Development Reflection and delivery What is the eLearning development process?

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Growth Mindset, AI, and More: ID Links 3/14/23

Experiencing eLearning

The effect may seem small, but it’s in the range of lots of education effects. Branching scenarios Designing game-inspired narratives for learning Conference paper by Miranda Verswijvelen, Ricardo Sosa, and Nataly Martini on what we can learn from how game designers write narratives and apply that to scenario-based learning.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings? Essentially, the U.S.

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Game Element: Rewards

Kapp Notes

Rewards are an important part of game play. People do not play games just for the rewards but rewards can help with motivation, provide feedback to learners about progress and rewards are a way of being judged favorably by the game. They are from his great book The Art of Game Design: A book of lenses. Types of Rewards.

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Learning Game Design Series, Part 8: Dump ADDIE; Iterate Instead

Knowledge Guru

Learning game design is a VERY iterative process. This post describes (and shows) the iterative design process required to create an effective learning game. I define “effective” as a game that 1) achieves the learning goal set for the game and 2) players describe as engaging or fun to play.

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Video games as Good Teachers

Kapp Notes

It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Learning is most effective when the learner has an achievable, well-defined goal. Games are filled with goals. There is no contest, gaming wins.

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Knowledge Guru Adds Player Analytics and Reporting Automation

Knowledge Guru

With that in mind, we’ve made it easier for learners’ managers to see what their employees are accomplishing within a Guru game so they can easily have coaching conversations. When game authors create a new game, they can quickly set up automated delivery of any standard report, as shown below. Still to Come in 2016.

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