Metafocus: Designing Effective Scoring Mechanics for Learning Games

Learning Solutions Magazine

Metafocus: Designing Effective Scoring Mechanics for Learning Games. matt-sparks. Thu, 02/28/2019 - 00:00

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6 Design Tips for Building Effective Learning Games

LearnDash

We all know that gamification is an effective, enjoyable, engaging learning tool. But how do you design a game for your course? I learned to type from an old computer game. I remember this last game used the visual of a piano with a metronome that would get faster over time.).

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

In preceding posts on learning game design, I’ve focused on game goals, game mechanics, and a variety of game elements. Continuing with game elements, this post focuses on rewards and scoring. Rewards can be anything players earn via game play. Some games have them. Many games don’t. There is a general trend toward giving a LOT of rewards—and this isn’t necessarily a good thing in learning games. Scoring.

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Measuring Training Effectiveness Through Gaming

Dashe & Thomson

So what does this mean for the lowly Instructional Designer (or his still-lowlier Project Manager) when faced with that scary question about “measuring training effectiveness?” We’re talking about gaming, people, and it holds out the promise of obviating the need for almost all direct project assessment. Because when a game is well-designed (as yours surely will be), the learner is effectively assessing himself by his very progress. .

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Agile Microlearning Explained

Personalized training is a powerful and effective approach that assesses an individual’s. organizations—even though it was much more effective than. techniques, deliver an extremely effective adaptive microlearning solution. described by the spacing effect).

Making Learning Games Effective: 5 ways of ensuring that players LEARN

G-Cube

With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well. A game is often described as having one or all of the following attributes. As long as the games appeal to their target players, they can be successful.

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Game-based Learning: Improving Skills Training

G-Cube

The days of traditional classroom sessions involving loads of reading exercises are quickly being replaced by game-based learning. Game-based learning has become a popular trend, and HR managers enjoy maximum participation from such training programs. Need For Game-based Learning.

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Implementing Gaming System to Reach Effective Corporate Learning

Your Training Edge

Gamified learning is one of the most effective methods of learning that have cropped up in the digital age. Students learn new things via a game-like approach that engages them and helps them retain knowledge. 80% of the participants in a survey said that they’d be more productive if they learn through a game. There are also many reasons why companies put in place gaming systems to help their employees reach effective corporate learning.

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10 Ways to Publish Your Game Anywhere

The Game Agency

The beauty of The Training Arcade® is once you’ve created a game with your training content. You can launch the game and publish it anywhere! Here are 10 ways you can publish and deploy the game for maximum training effectiveness. EXPORT YOUR GAME TO YOUR LMS. Export the games as a SCORM package (SCORM 1.2 Once you build a game, you can embed it right on your LMS dashboard. EMBED YOUR GAME INTO A COURSE. FEATURE YOUR GAME ON YOUR WEBSITE.

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Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” Also, please know that I respect the work of Dr. Ruth Clark and actually think that aside from the title most of the article is on target, we don’t have a universal definition of “game”, research is sort of fragmented and a paper prototyping is always the way to go. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Games

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12 Ways to Get the Most Out of Your Authoring Tool

concepts they have learned so far • Create scoring for a course and provide. When they’re set up within an effective authoring tool, you don’t need to attend to every. and is displayed in the most effective way possible. the effectiveness with which different.

Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” Also, please know that I respect the work of Dr. Ruth Clark and actually think that aside from the title most of the article is on target, we don’t have a universal definition of “game”, research is sort of fragmented and a paper prototyping is always the way to go. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Games

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How Two Businesses Scored Big with Gamification (Case Studies)

Paradiso

Games have become the new normal, the new black or so to say the new in-thing. Without a doubt, the gaming industry is the most powerful industry in the entertainment domain , when compared to other forms of entertainment like music or movies. . Tapping into the Gaming Psychology. It is seen that an average teenager will spend more than 10,000 hours gaming before he even turns 21. Truly, only games can truly understand how human motivation really works!

Simulations versus games

Clark Quinn

At the recent Realities 360 conference, I saw some confusion about the difference between a simulation and a game. For that matter, they can represent worlds that aren’t real, certainly the case in games.). From a learning point of view, simulations allow motivated and self-effective learners to explore the relationships they need to understand. However, we can’t always assume motivated and self-effective learners. Games. design games

Learning Game Design: a Blog Series by Sharon Boller

Bottom-Line Performance

In early May we launched our Learning Game Design Blog on the Knowledge Guru website. The blog has become a great source of information for anyone interested in game based learning and gamification—thanks in large part to an incredibly in-depth blog series by Sharon Boller. The Learning Game Design Series. The Learning Game Design Series is designed to take you through the 5-step process we use for designing games. You want to make a FUN game.

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6 Game Types for Learning

LearnDash

Incorporating gaming methodology into formal learning events is a great way to help learners grasp complex concepts. What might not be as well known is that the use of games for teaching initiatives is more than just throwing up leaderboards and ways for distributing points. Instructional designers must go through great lengths to ensure that they implement the right kind of game for the right situation. You may decide that game-based learning isn’t a good fit at all.

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Online Learning Games – Making Remote Learning Fun for K-12 Students

Hurix Digital

Online learning games are an effective way to keep learners engaged, motivated and attentive towards their lessons. Different types of educational games are being incorporated in the curriculum to reduce monotony during remote learning. Role-play games. Timed games.

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When Games Go Small: 4 Mobile Learning Game Design Principles

Bottom-Line Performance

The education game market continues to grow rapidly, and mobile learning games are the dominant force in this market. Newzoo provides the insights for the generic games market; the Serious Play Conference released its annual report showcasing the huge growth specific to the education and corporate training sector. for corporate learning games will be over 20% between 2017 – 2022 and about 35% globally with the U.S. Want to learn more about mobile learning games?

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When Learning Games Go Small: The Four Principles of Design

Knowledge Guru

The education game market continues to grow rapidly, and mobile games are the dominant force within this market. Newzoo provides the insights for the generic games market; the Serious Play Conference released its annual report showcasing the huge growth specific to the education and corporate training sector. for corporate learning games will be over 20% between 2017 – 2022 and about 35% globally with the U.S. So it is with learning games.

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The RETAIN Model for Creating Effective Courses

TalentLMS

This term immediately converts your lesson into a game! It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. Regardless of the eLearning type: simulation game, serious game, branching scenario or simple interactivity, the RETAIN model will assure you that you are on the right track.

Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games

G-Cube

The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being re-furbished for educational purpose and many original games are also being designed to facilitate training. But there is often a disconnect between the advances in video game technology and the research on its design and effectiveness.

Game Element: Feedback

Kapp Notes

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory, and even how other players are doing.

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Designing a Learning Game? Play these 3 Games First

Knowledge Guru

At Bottom-Line Performance (owners of the Knowledge Guru platform), we have a “learning game design peer group” that meets a few times per year. I started the group three years ago to help build game design skills and to foster deeper knowledge of the power of games as learning tools. Here are three great games we have played within our Peer Group. All three are commercially available; one is marketed explicitly as a learning game.

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Game Element: Rewards

Kapp Notes

Rewards are an important part of game play. People do not play games just for the rewards but rewards can help with motivation, provide feedback to learners about progress and rewards are a way of being judged favorably by the game. Here is a list of common types of rewards primarily compiled by Jesse Schell, a game developer and professor at Carnegie Mellon University. They are from his great book The Art of Game Design: A book of lenses.

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Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Practice #2 – Embed the learning game into a curriculum using the following structure: Set up the game and tell the learners what they will learn, then allow them to experience the game and when the game is over, debrief the learners to highlighting the learning aspects of the game.

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Gamification and Game Based eLearning

PSB

In today’s blog post, we’ll learn more about gamification and what we mean by “game thinking,” and how it works. When it comes to learning, feedback is an important component , and game mechanics provides instant feedback, making learning easier and interactive.

Game-based Learning for Corporate Training: A Promising Trend for Today & Tomorrow – Part 2

G-Cube

Sometimes, people confuse the term ‘gamification’ with serious games. The former is all about applying gaming mechanics with non-gaming context to encourage learners to participate more and retain for long. Serious games utilize conventional gaming techniques related to serious concepts. When serious games are aligned with diversified training needs, learning can be immense fun. e-Learning Game-based learning Gamification

Serious Game Evaluation Worksheet (Free Download)

Knowledge Guru

A lot of people want to design learning games, aka “serious games.” ” However, many L&D people have gotten very enthusiastic about the gamification and game-based learning trend without actually being game players themselves. If you do not play games, you will find it very difficult to design a great game. It is more than a matter of simply playing a lot of games. iPad games. Download the Game Evaluation Worksheet.

Integrating Game Design Principles into Instructional Design for e-Learning

Experiencing eLearning

Integrating Game Design Principles into Instructional Design for e-Learning. Identify the characteristics of games that create motivation and engagement. Integrate game structures into instructional designs for standard e-learning content. What is the appeal of gaming principles for learning? Snakes and Ladders–typical board game adaptation with quiz questions Sheesh, the dice rolling animation takes forever. Game show variations.

Gamification Mechanics – What Are They and Why Are They Important?

Adobe Captivate

Gamification mechanics, also called game mechanics or verbs of gamification are actually the elements that are used in an eLearning course to gamify it. These include the actions, control mechanisms and processes that are usually found in games, which help put the learner in the middle of the action as well as restrict them in certain ways in order to create a challenge. The term “mechanics” refers to how anything (in this case a game or gamified eLearning course) operates.

Less Tell; More Games and Gamification

Bottom-Line Performance

Games and gamification are finally getting the recognition they deserve as powerful learning tools. Our own game engine, Knowledge Guru , has a back-end that enables us to literally see what learners accomplish in terms of learning objectives from playing a game created with the engine – something that can’t. The Objectives Overview Report: This is a report generated by the back-end of the Knowledge Guru game engine.

A Counterpoint to Ruth Clark’s “Why Games Don’t Teach”

Bottom-Line Performance

She wrote an article with the provocative title, “Why Games Don’t Teach.” For those of us who are passionate about game-based learning (GBL), she caused a bit of an uproar. For those who are trying to figure out game-based learning, I fear she squelched them just with her headline. Games Teach; Poorly Designed Games Don’t. When you actually READ what Dr. Clark wrote, she isn’t saying that games are ineffective as learning tools.,

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The RETAIN Model for Creating Effective Courses

TalentLMS

This term immediately converts your lesson into a game! It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. Regardless of the eLearning type: simulation game, serious game, branching scenario or simple interactivity, the RETAIN model will assure you that you are on the right track.

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Captivate 8 Custom Motion Effect Example

Experiencing eLearning

I created a Captivate activity with a custom effect using motion and scaling to animate two cars driving away to the horizon. The movement is saved as a custom effect (drive_away) so I can reuse it, as explained by Lieve Weymeis on her blog. The custom effect contains a Left-to-Right movement (which I edited to move up instead of left to right) and a ScaleTo 0.8. One note about these custom effects: they seem to be very glitchy and unstable. Apply the custom effect.

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Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets. The NCAA takes the essence of what makes games so appealing (challenge, risk and reward), uncovers the mechanics that make them work (personalization, rankings and leaderboards) and applies these mechanics to the tournament. The game of basketball is, obviously, a game.

Boost Compliance Training Effectiveness Through Gamification

Coreaxis

Here are some gaming design elements you can apply: scores, activities, badges, challenges, bonuses, competition, achievements, leaderboards. The great thing about gamification is the opportunity to provide timely feedback in a way that is fun and effective.

5 Ways Pokémon Go Shows Us What Learning Games Could Be

Bottom-Line Performance

My passion for all things learning games always leads me to try new games and genres so I downloaded Pokémon Go mostly to see what the fuss was about and to see what, if anything transferred well to a learning game application. Good games should get people talking about the experience with each other even when they aren’t playing the game itself. It has a clear non-game goal (get people to exercise more). The scoring and rewards hit the sweet spot.

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