Integrating Games into eLearning

Association eLearning

People often just look at video games as fun, but they can also be played to aid learning. Listed below are examples of when gaming and learning are combined to give learners an optimal, innovative experience. What are some cool and unique ways eLearning has accomplished this?

Deep diving into strange worlds

E-Learning Provocateur

Somehow I also stole enough time to share my thoughts on virtual reality, journals, games, conferences, and the employee lifecycle. Virtual duality. 5 games every e-learning professional should play. 2017 was a whirlwind for me.

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5 games every e-learning professional should play

E-Learning Provocateur

In fact, 63% of American households are home to someone who plays video games regularly (hardly a sub-culture). In other words, the playing of video games has normalised. As time marches on, not gaming is becoming abnormal.

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Personalized Learning at Scale? Enter the Virtual Coach

Docebo

It’s no secret that the world has gone digital. Enter the digital personal trainer, or ‘Virtual Coach’, a tool within a learning platform that’s built for optimizing the learner experience and getting results. Goal-driven : Long game.

3D Simulation/Game Development Tool: Thinking Worlds

Kapp Notes

In the webinar I conducted the other day, a number of people indicated that they had budgets of less than $1,000 and were wondering if it would be possible to create any kind of 3D learning game on such a meager budget. I’ve discussed the software before: Turning an exam into a game.

4 Tips For Designing Games

Origin Learning

Gamification can be a powerful element of any elearning strategy. Games that are designed to improve the productivity and skills of learners are a good investment of organizational resources. However, adding games for games’ sake is definitely a no-no.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. What’s more, they don’t just mean by saving money or time (although their games are doing that, too).

Virtual Reality: The Next Frontier in Adult Education

Web Courseworks

This was a virtual reality experience called “The Cubicle” (check it out here.) What I experienced stunned me and completely changed my views on virtual reality. What I thought was a gimmick turned out to be an immersive experience into a variety of different worlds.

Virtual Reality In eLearning: A Case Study On Safety Training

Adobe Captivate

Over the past two years, corporations have been developing and implementing Virtual Reality training solutions. In this article, I will be talking about how we implemented Virtual Reality in corporate training. A Case Study On Safety Training: How To Use Virtual Reality In eLearning.

Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome.

The Future of eLearning

Association eLearning

eLearning started out small in the 1970s, as a tool for medical training. Now eLearning is used across a variety of professions. With most of these ideas, I imagine either augmented reality (AR) or virtual reality (VR) being used. e-Learning virtual reality

Creating Virtual Worlds with Video Game Technology

OpenSesame

Video game camera technology like the Kinect creates engaging, interactive virtual experiences for games like Dance Central, Soccer and Motion Workout 2, andit’s also inspiring really cool hackslike this one: Little Magic Stories from Chris O''Shea on Vimeo.

Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine.

Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine.

10 Common 3D Virtual World Training Questions and Answers

Kapp Notes

Recently a number of folks have asked me some questions about 3D worlds that I think can be answered in some of my previous posts so here are some of those posts as answers to frequently asked questions about virtual immersive environments: 1) How do I get started in 3D? Five Tips on 3D eLearning and Training Courtesy of VenueGen 2) How do I create the right environment for my organization's 3D learning space?

Game Creators’ Odyssey – an Innovative Video Game Design Course

KnowledgeOne

University students can now learn game design anywhere, at their own pace, from some of the world’s best game developers. KnowledgeOne, Ubisoft and Concordia University are joining forces to bring the expertise of the video game development studio to campuses around the world.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Gamification Technology virtual immersive environment

Scenario-Based Learning in a Virtual Classroom

CourseArc

The most well-written scenario will fall flat for learners if it involves walking through a situation that he or she will never encounter in the real world. eLearning. Scenario-based learning can be used in both eLearning and instructor-led training.

Customer experience training with Virtual Reality

STRIVR

In today’s world of infinite choices, your company – and every other company – is now in the customer experience business. Josh Bersin, global L&D analyst, discusses the insights into human behavior we can capture with Virtual Reality training.

What are Serious Games?

Growth Engineering

In the world of online learning buzzwords, serious games have raised their heads time and again, but what are they? Are they any different from game-based learning and if so, how? Why do we need Serious Games? What makes a game so engaging?

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Virtual Reality Industry Buzz

Learnbrite

Virtual Reality (VR) is about to become mainstream and could surpass US$40 billion market by 2020. Projected growth in Virtual Reality popularity is not surprising. Members can raise their hands, ask questions, and see multiple screens at once in their virtual space.

Training for soft skills using serious games

Indusgeeks

With the rise of game-based training and gamification proving to be actually effective and not just a passing learning fad, a lot of learning and development departments around the world are scrambling to figure out the best possible ways to employ and successfully implement these learning techniques. The post Training for soft skills using serious games appeared first on Game Based training blog.

Mobile Virtual Reality Gets an Interactive Upgrade

Litmos

They communicate, create media, and play games all from a single mobile device. This is much less of an actual “virtual reality” and more of an advanced viewing experience for video and images. Real VR is a True Virtual Reality. The best examples are found in the gaming world.

Using Virtual Learning Tools to Create Training Experiences

KnowledgeCity

Consequently, many companies are foregoing traditional training presentations and turning to virtual learning tools for training experiences. Just offering online and eLearning training options may not be enough for younger workers. What are virtual learning tools?

eLearning Guild Presentation: Applying ADDIE to 3D Worlds

Kapp Notes

Yesterday, I had the opportunity to present at the eLearning Guild's "Designing and Managing Learning in 3-D Virtual Worlds and Immersive Environments" for the opening general session of the online conference. Tags: Second Life 3D worlds

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The Untapped Potential of Virtual Reality in eLearning

eLearningMind

Thanks to everyone and their grandma (literally) getting VR goggles for Christmas, it seems as though more practical applications for virtual reality are just around the corner. Here’s what we expect to happen when it comes to creating a new reality in eLearning. Virtual Reality.

Where is game-based learning headed? An Interview With Sharon Boller

Knowledge Guru

I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. Sharon has been writing and speaking about game-based learning since at least 2008.

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Motion Based Learning: A Modern Turn On Game-Based Learning

G-Cube

Game–based learning has slowly but surely been making an impact on the learning industry over past few years. Yes, the types of games that are being developed vary as per the audience profile. But as a mode of learning – game-based learning has been ubiquitously successful.

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DIY Virtual Reality: World of Warcraft Thinks Inside the Box at Comic-Con 2015

eLearningMind

World of Warcraft has a branding problem: When the majority of your audience is basement-dwelling game-aholoics, it can be hard to appeal to a wider audience. The WoW solution was to give diehard fans and curious looky-loos a chance to experience WoW through virtual reality simulations.

5 Virtual Reality Training Benefits HR Managers Should Know

eLearning Industry

Virtual Reality has applications that go beyond the world of gaming. This post was first published on eLearning Industry. Emerging Technologies Corporate eLearning Trends Employee Training Onboarding Virtual RealityIn the HR realm, VR is proving to be an effective solution to some of its toughest challenges. Are you thinking about adopting VR into your HR solutions? In this article, learn 5 ways that VR training can improve your HR endeavors.

Game Element: Construction and Creation

Kapp Notes

When you are considering creating a learning experience using a game or parts of games, one type of element you can add is the Construction/Creation element. There are several game examples that use the concept construction for game play. Games

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Are Game-Based Virtual Simulations the Future of Online Training?

OpenSesame

You hear about a company creating game-based, virtual simulation courses in lieu of traditional in-person training. So, how effectively do these game-based courses actually train users? eLearning Training

Ruth Clark Claims “Games Don’t Teach”

Experiencing eLearning

Ruth Clark posted at ASTD an article titled “ Why Games Don’t Teach.” A more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. Before I continue, I want to say that I enjoyed her book, eLearning and the Science of Instruction , and I have found some of the research there valuable. Results were similar with the Cache 17 game.

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How to MOOC: Meaningful Assessment Through Real-World Problem Solving

Your Training Edge

As Cathy Sandeen wrote in the May 2013 issue of Research and Practice in Assessment , “within the MOOC world, assessment is a central feature of design from the very beginning. Subjective assessments are also possible: writing assignments can be peer graded, oral presentations can be given via webinars, and groups can collaborate on projects in virtual workspaces. In this model, students learn the content in a real-world environment and are assessed using real-world problems.

Understanding Virtual Worlds Articles and Links

Kapp Notes

Here is a link to an article I wrote called Defining and Understanding Virtual Worlds for ASTD's Learning Circuits. And here is a good companion piece if you haven't read it already, check out Another Life: Virtual Worlds as Tools for Learning at eLearn Magazine.