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Custom eLearning Solutions for a Post Covid19 Workforce

Infopro Learning

Forward-thinking organizations are now developing new custom eLearning solutions that build business resilience in preparation for the post Covid19 workforce. Developing New eLearning Strategies for Business Resilience. Organizations need new eLearning strategies that support their company’s business goals.

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5 Best Elearning Examples To Consider While Developing Your eLearning Courses

Swift eLearning Services

In this blog we have included five different types of elearning examples or elearning approaches that can be used while developing your elearning content, based on the goals and audiences.

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AI Tools, Games, Freelancing: ID Links 2/14/23

Experiencing eLearning

This post includes links on AI tools, games, freelancing, top learning influencers, copyright, and more. Games and branching scenarios Play GO VIRAL! Stop Covid-19 misinformation spreading Great example of a quick game to educate people. PDF) Video game meets literature: language learning with Interactive Fiction. |

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A Collaborative Approach to eLearning Instructional Design and Product Design

eLearningMind

” Traditional elearning development is driven from a single list of requirements, with each contributing team performing their tasks independently. With years of experience developing elearning programs for a variety of leading organizations, ELM realized that cohesion has to be at the foundation of everything we create.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer. More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience.

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6 Tips For Creating Engaging Multilingual eLearning Content

eLearning Industry

Multimedia is changing the game in the world of marketing, digital advertising, and eLearning. This post was first published on eLearning Industry. And it’s the organizations that are creating localized multimedia channels to reach virtual, local audiences that are reaping the rewards.

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How Games Motivate People and Applying it to eLearning

B Online Learning

Every year globally, people spend huge amounts of money and time playing games. Most people who engage in video games choose to do so voluntarily, because it is fun and […]. The post How Games Motivate People and Applying it to eLearning appeared first on B Online Learning.

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Does Your Company Need Help Solving These 4 Common eLearning Challenges?

If you want to know how to get ahead of the game and avoid the common mishaps in selling your eLearning courses, you’ve come to the right place! Lambda Solutions has identified the most common and costly challenges faced by eLearning providers today. These include: Overcoming the high cost of scaling.

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

With the emergence of AI-enabled coaching and teaching platforms, companies are being inundated with new training modalities that promise a bright future for eLearning. This session will cover everything from the distinctions between virtual reality, the metaverse, and augmented reality to the latest eLearning trends in storytelling.

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Partnering Well on a Rapid Timeline

Speaker: Becci Zweirs, Learning Projects Leader, Inno-Versity, Miriam Taylor, Chief Learning Strategist, Inno-Versity, and Pam Whetstone, Training Development Manager, Williams-Sonoma

Any eLearning professional can tell you that each project has its own unique challenges. Join experts from Inno-Versity and William-Sonoma for an in-depth case study that will take you from discovery to creation and deployment of a complex eLearning project - a project that was completed in less than 9 months using in-house resources.

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5 Tips to Engage Gen Z and Millennial eLearners in 2020 and Beyond

Speaker: Nick DiMaso, Learning Content Manager and Technologist at BenchPrep

If 2020 hasn’t radically changed your approach to your learning program, it’s time to get in the digital learning game or risk being left behind. But if you’re searching for current, new ways to engage people online and keep your business thriving, look to your youngest learners.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

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How Video Learning Is Transforming Skill Mastery in Sales

Speaker: Pat D'Amico, Founder and CEO, About-Face Development

Join us as we delve into how technology advancements in learning are changing the game and why it’s critical to sales success. Video learning is not new, but the marriage of video learning and today’s technology is transforming our ability to achieve skill mastery in sales.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.