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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

On Feb 15, 2010, at Mobile World Congress 2010, Adobe announced Adobe AIR for mobile devices, a consistent runtime for standalone applications which is an outcome of Adobe initiated Open-Screen project. Mobile device platforms are diversified – from screen sizes to the operating-systems driving the devices.

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Smokescreen – The Future Of Flash Player?

Upside Learning

Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad. Here is a video demonstration of a Flash ad running on an iPad using Smokescreen –.

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Is HTML5 Ready for eLearning Development?

Upside Learning

Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. Clearly Apple is backing HTML 5, CSS 3 and JavaScript for developing future web applications.

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The Open Screen Project – Will It Succeed?

Upside Learning

Adobe recently announced AIR for Mobile devices. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. As this Gigaom article points out chances are the Open Screen Project may be bigger than iPhone.

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HTML5 in E-learning – Signaling the End of the Flash Player

CommLab India

For years, the Flash Player reigned supreme in the world of e-learning. It seemed that the Flash Player was destined to rule the technology-enabled learning world. Jobs’ statement had serious ramifications for the web-based learning world. Content Cannot be Delivered Through Mobile Apps.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications. which we think is a smart feature). or AIR 2.0.

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IPhone- User Interface Guidelines- Part I

Upside Learning

The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. Designing the User Interface of Your iPhone Application: Covers available components to develop IPhone application interfaces. This is the first.

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