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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education.

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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

Addressing skill gaps: The BFSI industry constantly changes, and employees must keep up with the latest trends and technologies. Organizations should use a mix of eLearning, gamification, and other interactive training methods to keep employees engaged and motivated.

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Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. The present.

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Beyond winning points: reflections on ‘gamification’ (Part 1)

Saffron Interactive

42% of game players believe that computer and video games give the most value for their money, compared with DVD’s music or going out to the movies. But that said, what is it that makes the experience meaningful to the player? What is it that makes the player play and want to play more? 47% of gamers are women.

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Social Media Tools, Gamification Becoming Mainstream

Training Industry

With the hype and popularity of using these tools so well-documented, many training leaders have been looking for best practices on how to implement gamification and social tools. But in order for the environment to meet those objectives, we must make sure it is designed with a player-centric approach.

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Gamification Examples: How to bring fun into business eLearning

eFront

Gamification is a merger of technology and psychology that makes learning fun and engaging. However, one cannot successfully apply gamification examples in business eLearning environments without first understanding the intent and purpose behind it. Gamification is, therefore, more than just fun and games. Click To Tweet.