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Pokémon Go: 3 Lessons for Instructional Designers

Allen Interactions

By Edm ond Manning , Senior Instructional Strategist. Instructional Design MMM (Meaningful - Memorable - Motivational) Learner MotivationSurely you’ve heard the news stories. Pokémon Go players lured to robberies or stepping blindly into traffic.

Lessons on Instructional Design from…my Dog

Allen Interactions

By Carly Yuenger, Senior Instructional Designer. For the last two-and-a-half years, I’ve been the primary trainer to my dog, but for some reason, my mind has kept this task separate from my daylighting work as an instructional designer. Instructional Design Carly Yuenger

eLearning Lessons from the 80s

eLearning Brothers

This blast from the past has reminded me of all the lessons we learned from that crazy decade. What lessons did you learn from the 1980s? The post eLearning Lessons from the 80s appeared first on eLearning Brothers.

Instructional Design is Not Dead!

Learning Rebels

Despite rumors to the contrary, Instructional Design is not dead. . You may have noticed the many articles and blog posts stating that instructional design is dead, and by extension, so is the role of Instructional Designer. Instructional Design is exciting and alive !

Year One: 3 Lessons Learned For Creating Engaging eLearning

Social Learning

I’ve been doing instructional design work for a little over a year, immersed happily in the world of drag-and-drops and click-and-reveals. eLearning Instructional Design Learning Storytelling

User Interface lessons applied to eLearning

Challenge to Learn

Instead of professional eLearning creators (instructional designers), we now focus on people who do not have an eLearning background. So I decided to capture these lessons learned in this post and apply them to eLearning development. eLearning and user interface?

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Four Instructional Design Lessons Inspired by the Lord of the Rings

Allen Interactions

By Kody Jackson, MA, Instructional Writer Intern. Instructional design is a lot like The Lord of the Rings. Instructional Design Effective e-Learning Design Learner Centric Design Learner Motivation e-Learning Instructional Design

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5 Lessons from Netflix on Creating Addicting Elearning Content

Learnkit

Netflix can teach learning professionals a number of important lessons on how to capture their learner’s attention. 5 Lessons from Netflix on Creating Addicting Elearning Content: 1. Lesson for Learning Professionals: Don’t tell your learners when and where to learn.

Read These Instructional Design Articles

LearnDash

While I spend a lot of time writing about elearning, instructional design, and various technologies in our industry, I also enjoy reading what other people write. If you are an instructional designer then reading someone’s blog post or publication may give you ideas on techniques to use.

5 Content Troubleshooting Tips for Instructional Designers

eLearning Brothers

Do you ever feel stuck as Instructional Designers with content you can’t work with? Characters who present viewpoints, mistakes, or instructional information via their experience or advice. Do you feel uninspired as to how to make something active?

Improve your lessons: 3 ways to make them more effective

Challenge to Learn

Do you want to improve your classroom lessons or training? They will make your lessons and courses more effective and more fun, and any teacher, trainer or coach can do it. How to improve your lessons: Flip, repeat and automate.

A Lesson Plan for eLearning

Coffee and Design

A Lesson Plan for eLearning. Kelly may be in the early stages of his work, but he has already learned some important lessons. All 100 people were engaged in a lesson with a live instructor at the same time. ” eLearning Online Instruction online learning

Rules and Instructional Games

Kapp Notes

Another set of rules exist in an instructional game and those rules are the Instructional Rules , not mentioned in the game literature but absolutely required rules for gamification of learning and instruction. At its simplest form, a game is just a set of defined rules.

What is Instructional Design?

CommLab India

When discussing e-learning, a term that often comes up is instructional design. Now what is instructional design? It is like lesson planning, but more comprehensive. To put it in simple terms, creating instructional materials constitutes instructional design.

5 Tech Tools to Invigorate Every Lesson

DigitalChalk eLearning

However, it should never replace a lesson. enhance the instruction, adding elements and features that wouldn’t otherwise be possible. Unfortunately, not every tech tool is as valuable as the next; some are better at invigorating a lesson than others.

Lessons by Instructional Designers for Instructional Designers

SHIFT eLearning

However, you cannot get anywhere without your creativity, designing skills, and knowledge of instructional design theories. Instructional designers have indeed a multifaceted role. Instructional & Graphic Design

ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

The idea…to allow participants to experience games and to derive lessons from the development of other games. 3 Videos All Instructional Game Designers Need to Watch. Lesson Learned. Lessons Learned.

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Improve your lessons: 3 ways to make them more effective

Challenge to Learn

Do you want to improve your classroom lessons or training? They will make your lessons and courses more effective and more fun, and any teacher, trainer or coach can do it. How to improve your lessons: Flip, repeat and automate.

Robert Gagne’s Nine Steps of Instruction: Do’s and Don’ts in E-Learning

Origin Learning

In 1985, American educational psychologist Robert Gagne created a nine-step process of instructional design which can guide the process of learning. Gagne’s model can serve as guidelines to creating a result-oriented e-learning instructional design for workplace training too.

L&D lessons from learning games research

Sponge UK

Throughout the report Hays confirms that having instructional design input into a game is critical to making it successful. Games can be of instructional value if they are well designed and targeted to meet specific instructional objectives.” – Robert T.

Voice Lessons for the Instructional Designer by Walter Murphy

Learning Solutions Magazine

an instructional designer make self-directed eLearning more personable. Design Strategies Getting Started Instructional Design Training Strategies Learners prefer facilitated training—the personal touch. Adopting a persona when writing content can help. Create a persona whose voice. your learners will respond to, whether as colleague or as guide!

Is Content Curation the Future of Instructional Design?

Litmos

Have we done enough investigation to truly understand curation, before we declare it the future of the instructional designer? Publishers and authors curated and organized content into books, and teachers organized the content of those books into lessons.

4 Instructional Design Best Practices You Can’t Live Without

eLearning Brothers

Instructional design is truly an art form. There’s nothing more annoying than an instructor who gets a sick sort of thrill from surprising their learners with out-of-the-blue questions that they conspicuously neglected to include in the original lesson. This will dictate every other choice you make in the instructional design. What are your instructional design best practices? eLearning Featured Instructional Design Resources

6 eLearning lessons from Game of Thrones

TalentLMS

While everyone tries to overcome the shock from the fifth season’s finale ( no spoilers here ), we thought it would be a fun summer post to write about Game of Thrones’s (GoT) lessons as they apply to eLearning. The post 6 eLearning lessons from Game of Thrones appeared first on TalentLMS Blog - eLearning | Instructional Design | LMS.

9-Step Instructional Process that Just Works

LearnDash

Back in 1965, Robert Gagne detailed a nine-step instructional process that many teachers, trainers, and instructional designers still use today when creating their learning events. instructional design training

Anatomy of an eLearning Lesson: Nine Events of Instruction

Integrated Learnings

You’re tasked with outlining an eLearning lesson. You’ve analyzed your content and audience, and you have a clear understanding of what learners need to be able to do by the end of the lesson. But how do you avoid designing a lesson that’s little more than a basic info dump? One of the more popular models is Robert Gagne’s nine events of instruction. Let’s look at an example of how this formula can be applied to a short eLearning lesson. By Shelley A. Gable.

Does #Gamification Have Advantages Over Traditionally Designed Instruction?

Kapp Notes

Elements that when applied to instruction raises the level of learner engagement, focus and performance and that’s all documented in the literature regarding learning. Remember, it’s not that classroom instruction or e-learning courses can’t have these elements, it’s that typically they don’t.

The Rise and Fall of 3D Learning – Lessons from Real Implementations

Learning Cafe

From an instructional design point of view, 3D learning environments are rich and possibilities immense. These slides provide few 3D Learning archetypes and should be of interest to Instructional Designers).

6 Lessons from the Trenches of Digital Learning Game Design at #ASTDTK14

Bottom-Line Performance

His most recent book, The Gamification of Learning and Instruction Fieldbook has more how-to guides within it.). Here is a summary of six lessons we’ve learned. This lesson is a critical one.

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4 Ways to Jump Start an eLearning Lesson

Integrated Learnings

I’ve heard learners criticize eLearning lessons that have too much “extra” stuff at the beginning. Think about all the material that some lessons place before the actual content: title slide, copyright and/or confidentiality statements, navigation instructions, learning objectives, etc. Next time you create an eLearning lesson, consider placing meaningful content immediately after (or maybe even before) the title slide. By Shelley A. Gable.

Creating Big Lessons By Using Small Data

Vignettes Learning

Rapid learning is achieved by putting lessons in micro-scenarios. Instead of pontificating on large data, eLearning methodology selects only a micro-lesson which can be plucked from the whole knowledge source. I compared these micro-lessons to kernels.

How Gagné’s Nine Events of Instruction Can Make Your Online Courses Better

CourseArc

His pioneering work in instructional design led to a systematic approach to learning that we know today as Gagné’s Nine Events of Instruction. Here are Gagné’s Nine Events of Instruction, and how you can employ them in your course design.

Precision Could Kill your eLearning Lessons

Vignettes Learning

ray jimenez scenario-based critical thinking scenarios vignettes narrative storytelling content development Interactivity stories instructional design conversations eLearningOur belief: At Vignettes Learning we use stories in eLearning; however, we make them interactive.

Do Your Learners Value or Throw Away Your Lesson References?

Vignettes Learning

Since the goal of the must-learn lesson is to make it short, succinct and focused, inserting the must-learn support references may interrupt the succinctness of the must-learn lesson. An illustration Topic - Toxic Waste Drum Labeling Must-Learn Lesson: John says: "I'm confused.