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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Your integrity for a.t-shirt? Main | Help Firefox 3 Set a Guiness World Record!! An arts degree is now perhaps the hottestcredential in the world of business." Wireless Social Networking To Generate $2.5 Trillion By 2020 : Geez!

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Social Learning – What’s the Point? Time to turn the tables on the naysayers

eLearning 24-7

For specific groups per se, they have the ability to work in real time, editing virtual, and then posting them. mobile learning) – especially tablets, social learning stand-alone solutions, hybrid system (yet to be developed by any vendor), virtual worlds (v-learning), marketplace exchanges (not affiliated with a system).

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e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads. Clay Shirky My latest additions to del.icio.us stuff Here are some of my main del.icio.us The Lewin Links This link should take you to the page I have on del.icio.us books futures Web 2.0

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Games And Simulations

The eLearning Coach

In this two-part interview, Karl covers everything from video games to virtual 3D worlds, their cognitive advantages and future trends in online learning. One of the reasons relatively unknown poker players can defeat 30 year poker veterans is because of online poker.”. My first experience in a 3D world was horrific.

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Moving from One to Many - LMS Products are Two Generations Behind

Tony Karrer

Bob is pretty wired into both the LMS world and hears what people are talking about at conferences and I've heard the same things, so I don't disagree that he's hearing this stuff, and I quite agree with his statement: Many of the latest LMS and e-learning efforts have driven learners into learning silos, isolating them from their peers.

Groupware 100
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e-Clippings (Learning As Art): GDC Update 4: A Basket of Stuff

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 3: Serious Game Engine Panel | Main | GDC Update 5: Player Generated Content in Casual Games » February 19, 2008 GDC Update 4: A Basket of Stuff www.life20.net Facebook and the new Web of Social Gaming.so books futures Web 2.0

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e-Clippings (Learning As Art): GDC Update 7: Collaborative Writing and Vast Narratives: Principles, Processes and Genteel Truculence

Mark Oehlert

" work it out, darwin-style Real-world x 1.5 = believable game scale could we create a meta-game, a vast narrative with keystone characters for the whole of acquisition training? that is a model of a real-life PMO, populated with all the usual players (PM, logistician, contract specialists, etc.) books futures Web 2.0